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projects:odds_rpg:intro_adventure [2026/02/17 21:19] freedomotterprojects:odds_rpg:intro_adventure [2026/02/17 21:36] (current) freedomotter
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----- 
- 
-===== Play Test Module ===== 
- 
-====== Echoes Below ====== 
- 
-A short ODDS RPG playtest adventure. 
- 
-Genre: Space Adventure   
-Theme: Exploration, tension, tactical combat   
-Length: 1–2 sessions   
- 
-Players investigate a derelict underground research facility on a remote colony world. 
- 
----- 
- 
-===== Adventure Hook ===== 
- 
-A mining outpost on planet Kestrel-9 has gone silent. 
- 
-Orbital scans show power fluctuations beneath the surface. 
- 
-The corporation (or patron) hires the party to: 
- 
-  * Investigate the underground lab 
-  * Recover research data 
-  * Retrieve valuable prototype tech 
-  * Determine what happened 
- 
-Reward: 
-  Wealth increase OR 500 credits equivalent 
-  Plus salvage rights 
- 
----- 
- 
-===== Planet Overview ===== 
- 
-Kestrel-9 is: 
- 
-  * Thin atmosphere 
-  * Jagged rock formations 
-  * Frequent electrical storms 
-  * Low-level seismic instability 
- 
-Surface threats: 
-  * Electrical storm bursts 
-  * Unstable rock shelves 
-  * Abandoned mining drones 
- 
-Access to the lab is through a collapsed mining tunnel. 
- 
----- 
- 
-===== Lab Overview ===== 
- 
-The underground facility consists of: 
- 
-1. Entry Tunnel 
-2. Security Checkpoint 
-3. Research Wing 
-4. Containment Block 
-5. Power Core Chamber 
- 
-The lab was researching alien bio-tech discovered during mining operations. 
- 
-Something escaped containment. 
- 
----- 
- 
-===== Area 1 – Entry Tunnel ===== 
- 
-Dim emergency lighting. 
-Scorch marks on walls. 
-Discarded mining equipment. 
- 
-Challenge: 
-  Clear debris (TN 12 Might) 
-  OR bypass through side shaft (TN 15 Agility) 
- 
-Failure: 
-  Minor collapse – 2d10 damage (Agility TN 12 halves) 
- 
-Clue: 
-  Log tablet mentions “Subject Gamma breach.” 
- 
----- 
- 
-===== Area 2 – Security Checkpoint ===== 
- 
-Blast doors partially sealed. 
- 
-Options: 
-  Hack control panel (Extended Task Goal 3) 
-  Force doors (TN 18 Might) 
-  Cut power reroute (TN 15 Engineering) 
- 
-Random Event (roll 1d6): 
-  1–2 Motion sensors activate automated turret 
-  3–4 Nothing happens 
-  5–6 Strange movement in vents 
- 
-Automated Turret (Standard) 
- 
-Health 14   
-Attack +5   
-Damage 2d10+1   
-Defense TN 13   
-Armor 1   
-Ability: Suppressive Fire (-2 to next attack roll if hit) 
- 
----- 
- 
-===== Area 3 – Research Wing ===== 
- 
-Broken glass. 
-Containment pods shattered. 
-Bio-fluid stains. 
- 
-Encounter (choose one): 
- 
-Alien Parasite (Elite) 
- 
-Health 22   
-Attack +7   
-Damage 2d10+2   
-Defense TN 14   
-Armor 2   
-Abilities: Regenerate, Terrify 
- 
-OR 
- 
-Corporate Retrieval Team (2 Standards) 
- 
-Health 14 each   
-Attack +5   
-Damage 2d10+1   
-Defense TN 13   
-Armor 1   
-Ability: Coordinated (+2 when adjacent) 
- 
-Loot: 
-  Prototype energy weapon (2d10+2, ignores 1 Armor) 
-  Research data core (valuable) 
- 
----- 
- 
-===== Area 4 – Containment Block ===== 
- 
-Cold. 
-Lights flicker. 
-Containment chamber breached from inside. 
- 
-Environmental hazard: 
-  Radiation leak (TN 15 Might or lose 2d10 Resolve) 
- 
-Inside: 
-  Evidence of forced extraction. 
-  Something large was moved. 
- 
-Clue: 
-  Power readings spike below. 
- 
----- 
- 
-===== Area 5 – Power Core Chamber ===== 
- 
-Massive generator hum. 
-Alien organic structure fused with reactor. 
- 
-Boss Encounter: 
- 
-Hybrid Entity (Boss) 
- 
-Health 38   
-Attack +9   
-Damage 2d10+3   
-Defense TN 15   
-Armor 3   
-Abilities: 
-  Regenerate (5 per round) 
-  Terrify (1/scene) 
-  Cleave 
-Phase at 50%: 
-  Reactor destabilizes (everyone rolls TN 15 Agility or take 2d10) 
- 
-Victory Options: 
- 
-  * Destroy creature 
-  * Shut down reactor (Extended Task Goal 5 during combat) 
-  * Seal chamber and escape 
- 
----- 
- 
-===== Random Encounters (Optional During Exploration) ===== 
- 
-Roll 1d6 between areas: 
- 
-1 Seismic tremor – debris fall (TN 12 Agility) 
-2 Drone reactivates (Minion stats) 
-3 Strange whisper over comms (Resolve TN 12) 
-4 Environmental fire burst 
-5 Rival scavenger team arrives 
-6 Nothing… but something watches 
- 
----- 
- 
-===== Rewards ===== 
- 
-Major Success: 
-  Wealth +1 (temporary or permanent) 
-  Unique tech asset 
-  Faction reputation boost 
- 
-Partial Success: 
-  Data recovered 
-  Creature escaped 
- 
-Failure: 
-  Facility collapses 
-  Creature reaches surface colony 
- 
----- 
- 
-===== Expansion Hooks ===== 
- 
-The alien organism was not native. 
-Coordinates found in data logs. 
-Corporate cover-up begins. 
-Rival faction wants the tech. 
- 
-This lab was only one of many. 
  
projects/odds_rpg/intro_adventure.1771363148.txt.gz · Last modified: by freedomotter

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