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projects:odds_rpg:player_guide [2026/02/17 20:22] – created freedomotterprojects:odds_rpg:player_guide [2026/03/05 18:25] (current) – [Advancement] freedomotter
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 ====== Player Guide ====== ====== Player Guide ======
  
-===== Step 1: Concept ===== +Welcome to ODDS RPG.
-Describe who you are and your role in the setting.+
  
-===== Step 2: Attributes ===== +You are building a competent but mortal hero in a flexiblegenre-neutral system.
-Assign: +2+2, +1, +0+
  
-===== Step 3Skills ===== +The GM may choose one of two character creation methods: 
-Choose 6 skills at +2   + 
-Choose 4 skills at +1  +  * Standard Custom Build 
 +  * Archetype Skill Package (optional, faster setup) 
 + 
 +Both methods are fully compatible. 
 + 
 +---- 
 + 
 +===== Step 1Character Concept ===== 
 + 
 +Describe: 
 + 
 +  * Who are you? 
 +  * What role do you serve? 
 +  * What makes you capable? 
 +  * What makes you vulnerable?
  
 Examples: Examples:
-Combat, Shooting, Stealth, Arcana, Hacking, Medicine, +  Space Smuggler 
-Persuasion, Survival, Investigation, Piloting+  Arcane Scholar 
 +  Outlaw Gunslinger 
 +  Street Hacker 
 +  Monster Hunter 
 +  Ex-Soldier 
 +  Noble Diplomat
  
-Roll+Your concept should guide your skill and attribute choices. 
-1d20 + Attribute + Skill+ 
 +---- 
 + 
 +===== Method 1Standard Custom Build ===== 
 + 
 +==== Step 2: Attributes ==== 
 + 
 +Assign: 
 + 
 +  +
 +  +2 
 +  +1 
 +  +0 
 + 
 +To: 
 + 
 +  * Might 
 +  * Agility 
 +  * Mind 
 +  * Presence 
 + 
 +Attribute cap depends on campaign Tier. 
 + 
 +---- 
 + 
 +==== Step 3: Skills ==== 
 + 
 +Choose: 
 + 
 +  6 skills at +
 +  4 skills at +1 
 + 
 +All other skills default to 0. 
 + 
 +Skill examples (customize per setting): 
 + 
 +Combat   
 +Shooting   
 +Stealth   
 +Survival   
 +Investigation   
 +Medicine   
 +Arcana   
 +Hacking   
 +Engineering   
 +Piloting   
 +Streetwise   
 +Persuasion   
 +Athletics   
 +Perception   
 + 
 +The GM may approve new skills fitting the genre. 
 + 
 +---- 
 + 
 +===== Method 2: Archetype Skill Packages (Optional) ===== 
 + 
 +The GM may allow Archetype Packages for faster creation. 
 + 
 +With this method: 
 + 
 +  * You still assign Attributes normally. 
 +  * Instead of freely choosing skills, select one package below. 
 +  * You may adjust one +2 skill to a different appropriate skill with GM approval. 
 + 
 +Each package grants: 
 +  4 skills at +2 
 +  4 skills at +1 
 + 
 +---- 
 + 
 +==== Warrior Package ==== 
 + 
 ++2: Combat, Athletics, Survival, Intimidation   
 ++1: Perception, Tactics, Endurance, Riding/Piloting 
 + 
 +Best for: 
 +  Soldiers, knights, mercenaries, bounty hunters. 
 + 
 +---- 
 + 
 +==== Specialist Package ==== 
 + 
 ++2: Stealth, Investigation, Perception, Acrobatics   
 ++1: Combat, Streetwise, Survival, Deception 
 + 
 +Best for: 
 +  Rogues, scouts, spies, infiltrators. 
 + 
 +---- 
 + 
 +==== Scholar Package ==== 
 + 
 ++2: Investigation, Arcana/Science, Medicine, History   
 ++1: Persuasion, Perception, Engineering, Insight 
 + 
 +Best for: 
 +  Wizards, scientists, researchers, occultists. 
 + 
 +---- 
 + 
 +==== Operator Package ==== 
 + 
 ++2: Shooting, Piloting/Driving, Engineering, Awareness   
 ++1: Combat, Survival, Streetwise, Hacking 
 + 
 +Best for: 
 +  Space pilots, drivers, tech operatives, smugglers. 
 + 
 +---- 
 + 
 +==== Face Package ==== 
 + 
 ++2: Persuasion, Deception, Insight, Leadership   
 ++1: Investigation, Streetwise, Perception, Etiquette 
 + 
 +Best for: 
 +  Nobles, diplomats, fixers, politicians. 
 + 
 +---- 
 + 
 +==== Wildcard Package ==== 
 + 
 +Create a custom package with GM approval: 
 +  4 skills at +2 
 +  4 skills at +1 
 + 
 +---- 
 + 
 +===== Derived Stats ===== 
 + 
 +Health = 10 + Might   
 +Resolve = 10 + Presence   
 + 
 +Defense TN = 12 (modified by cover and abilities) 
 + 
 +----
  
 ===== Background Trait ===== ===== Background Trait =====
-Once per session gain Advantage on a relevant roll. 
  
-===== Combat ===== +Choose one defining Trait. 
-Initiative1d20 + Agility   + 
-Attack: 1d20 + Attribute + Combat Skill   +Examples: 
-Damage: 2d10 + Attribute   + 
-Armor reduces damage.+Former Soldier   
 +Guild Member   
 +Arcane Initiate   
 +Cybernetic Implant   
 +Noble Lineage   
 +Street Survivor   
 +Veteran Pilot   
 + 
 +Once per session: 
 +  Gain Advantage on one roll directly tied to your Trait. 
 + 
 +Traits are narrative tools first, mechanical bonuses second. 
 + 
 +---- 
 + 
 +===== Equipment ===== 
 + 
 +Start with gear appropriate to your concept and Wealth level. 
 + 
 +Typical starting gear includes: 
 + 
 +  * Primary weapon 
 +  * Secondary weapon or tool 
 +  * Armor (light or medium) 
 +  * Basic survival gear 
 +  * 1 personal item of significance 
 + 
 +The GM determines Wealth tier at campaign start. 
 + 
 +---- 
 + 
 +===== Combat Basics ===== 
 + 
 +Attack: 
 +  1d20 + Attribute + Combat Skill 
 + 
 +On hit: 
 +  2d10 + relevant Attribute 
 + 
 +Armor reduces incoming damage. 
 + 
 +Positioning matters: 
 +  * Cover grants Defense bonuses 
 +  * Flanking grants +2 to hit 
 +  * High ground grants +1 
 + 
 +See: 
 +[[core]] 
 + 
 +---- 
 + 
 +===== Resolve & Mental Pressure ===== 
 + 
 +Resolve represents morale and mental stability. 
 + 
 +At 0 Resolve: 
 +  You are Broken: 
 +    * Cannot initiate aggression 
 +    * Must withdraw, surrender, or freeze 
 +    * Recover after scene or meaningful support 
 + 
 +---- 
 + 
 +===== Advancement ===== 
 + 
 +After major milestones, choose one: 
 + 
 +  * Increase one Skill by +1 
 +  * Increase one Attribute by +1 (respect tier cap) 
 +  * Gain one Talent 
 +  * Gain a narrative Asset (contact, safehouse, vehicle, reputation) 
 + 
 +Talents are found in: 
 +[[.:systems:talents|talents]] 
 + 
 +Advancement should reflect story growth, not only combat success. 
 + 
 +---- 
 + 
 +===== Optional: Quick Start Characters ===== 
 + 
 +For one-shot sessions, the GM may: 
 + 
 +  * Assign Attribute array directly 
 +  * Use Archetype Package 
 +  * Grant 1 Talent immediately 
 + 
 +This allows play to begin within minutes. 
 + 
 +---- 
 + 
 +ODDS RPG Player Guide v1.0
  
projects/odds_rpg/player_guide.1771359766.txt.gz · Last modified: by freedomotter

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