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projects:odds_rpg:player_guide [2026/02/17 20:36] freedomotterprojects:odds_rpg:player_guide [2026/03/05 18:25] (current) – [Advancement] freedomotter
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 Welcome to ODDS RPG. Welcome to ODDS RPG.
  
-You are building a competent but mortal hero.+You are building a competent but mortal hero in a flexible, genre-neutral system. 
 + 
 +The GM may choose one of two character creation methods: 
 + 
 +  * Standard Custom Build 
 +  * Archetype Skill Package (optional, faster setup) 
 + 
 +Both methods are fully compatible.
  
 ---- ----
  
-===== Step 1: Concept =====+===== Step 1: Character Concept =====
  
 Describe: Describe:
 +
   * Who are you?   * Who are you?
-  * What genre are you in+  * What role do you serve
-  * What makes you dangerous or useful?+  * What makes you capable? 
 +  * What makes you vulnerable?
  
 Examples: Examples:
Line 20: Line 29:
   Street Hacker   Street Hacker
   Monster Hunter   Monster Hunter
 +  Ex-Soldier
 +  Noble Diplomat
 +
 +Your concept should guide your skill and attribute choices.
  
 ---- ----
  
-===== Step 2: Attributes =====+===== Method 1: Standard Custom Build ===== 
 + 
 +==== Step 2: Attributes ====
  
 Assign: Assign:
 +
   +2   +2
   +2   +2
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 To: To:
-  Might + 
-  Agility +  * Might 
-  Mind +  Agility 
-  Presence+  Mind 
 +  Presence 
 + 
 +Attribute cap depends on campaign Tier.
  
 ---- ----
  
-===== Step 3: Skills =====+==== Step 3: Skills ====
  
 Choose: Choose:
 +
   6 skills at +2   6 skills at +2
   4 skills at +1   4 skills at +1
  
-Skills default to 0 if untrained.+All other skills default to 0
 + 
 +Skill examples (customize per setting): 
 + 
 +Combat   
 +Shooting   
 +Stealth   
 +Survival   
 +Investigation   
 +Medicine   
 +Arcana   
 +Hacking   
 +Engineering   
 +Piloting   
 +Streetwise   
 +Persuasion   
 +Athletics   
 +Perception   
 + 
 +The GM may approve new skills fitting the genre.
  
 ---- ----
  
-===== Step 4: Derived Stats =====+===== Method 2: Archetype Skill Packages (Optional) ===== 
 + 
 +The GM may allow Archetype Packages for faster creation. 
 + 
 +With this method: 
 + 
 +  * You still assign Attributes normally. 
 +  * Instead of freely choosing skills, select one package below. 
 +  * You may adjust one +2 skill to a different appropriate skill with GM approval. 
 + 
 +Each package grants: 
 +  skills at +2 
 +  4 skills at +1 
 + 
 +---- 
 + 
 +==== Warrior Package ==== 
 + 
 ++2Combat, Athletics, Survival, Intimidation   
 ++1: Perception, Tactics, Endurance, Riding/Piloting 
 + 
 +Best for: 
 +  Soldiers, knights, mercenaries, bounty hunters. 
 + 
 +---- 
 + 
 +==== Specialist Package ==== 
 + 
 ++2: Stealth, Investigation, Perception, Acrobatics   
 ++1: Combat, Streetwise, Survival, Deception 
 + 
 +Best for: 
 +  Rogues, scouts, spies, infiltrators. 
 + 
 +---- 
 + 
 +==== Scholar Package ==== 
 + 
 ++2: Investigation, Arcana/Science, Medicine, History   
 ++1: Persuasion, Perception, Engineering, Insight 
 + 
 +Best for: 
 +  Wizards, scientists, researchers, occultists. 
 + 
 +---- 
 + 
 +==== Operator Package ==== 
 + 
 ++2: Shooting, Piloting/Driving, Engineering, Awareness   
 ++1: Combat, Survival, Streetwise, Hacking 
 + 
 +Best for: 
 +  Space pilots, drivers, tech operatives, smugglers. 
 + 
 +---- 
 + 
 +==== Face Package ==== 
 + 
 ++2: Persuasion, Deception, Insight, Leadership   
 ++1: Investigation, Streetwise, Perception, Etiquette 
 + 
 +Best for: 
 +  Nobles, diplomats, fixers, politicians. 
 + 
 +---- 
 + 
 +==== Wildcard Package ==== 
 + 
 +Create a custom package with GM approval: 
 +  4 skills at +2 
 +  4 skills at +1 
 + 
 +---- 
 + 
 +===== Derived Stats =====
  
 Health = 10 + Might   Health = 10 + Might  
 Resolve = 10 + Presence   Resolve = 10 + Presence  
 +
 +Defense TN = 12 (modified by cover and abilities)
  
 ---- ----
  
-===== Step 5: Background Trait =====+===== Background Trait =====
  
-Choose one defining trait.+Choose one defining Trait.
  
 Examples: Examples:
-  Former Soldier + 
-  Noble Bloodline +Former Soldier   
-  Cybernetic Limb +Guild Member   
-  Arcane Initiate +Arcane Initiate   
-  Guild Member+Cybernetic Implant   
 +Noble Lineage   
 +Street Survivor   
 +Veteran Pilot  
  
 Once per session: Once per session:
-  Gain Advantage on one relevant roll.+  Gain Advantage on one roll directly tied to your Trait. 
 + 
 +Traits are narrative tools first, mechanical bonuses second. 
 + 
 +---- 
 + 
 +===== Equipment ===== 
 + 
 +Start with gear appropriate to your concept and Wealth level. 
 + 
 +Typical starting gear includes: 
 + 
 +  * Primary weapon 
 +  * Secondary weapon or tool 
 +  * Armor (light or medium) 
 +  * Basic survival gear 
 +  * 1 personal item of significance 
 + 
 +The GM determines Wealth tier at campaign start.
  
 ---- ----
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   1d20 + Attribute + Combat Skill   1d20 + Attribute + Combat Skill
  
-If hit: +On hit: 
-  2d10 + Attribute+  2d10 + relevant Attribute
  
-Armor reduces damage.+Armor reduces incoming damage. 
 + 
 +Positioning matters: 
 +  * Cover grants Defense bonuses 
 +  * Flanking grants +2 to hit 
 +  * High ground grants +1 
 + 
 +See: 
 +[[core]] 
 + 
 +---- 
 + 
 +===== Resolve & Mental Pressure ===== 
 + 
 +Resolve represents morale and mental stability. 
 + 
 +At 0 Resolve: 
 +  You are Broken: 
 +    * Cannot initiate aggression 
 +    * Must withdraw, surrender, or freeze 
 +    * Recover after scene or meaningful support
  
 ---- ----
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 ===== Advancement ===== ===== Advancement =====
  
-After major milestones choose one:+After major milestoneschoose one:
  
-  * Increase one skill by +1 +  * Increase one Skill by +1 
-  * Increase one attribute by +1 (respect tier cap) +  * Increase one Attribute by +1 (respect tier cap) 
-  * Gain Talent +  * Gain one Talent 
-  * Gain a new narrative Asset+  * Gain a narrative Asset (contact, safehouse, vehicle, reputation)
  
 Talents are found in: Talents are found in:
-[[systems:talents]]+[[.:systems:talents|talents]] 
 + 
 +Advancement should reflect story growth, not only combat success. 
 + 
 +---- 
 + 
 +===== Optional: Quick Start Characters ===== 
 + 
 +For one-shot sessions, the GM may: 
 + 
 +  * Assign Attribute array directly 
 +  * Use Archetype Package 
 +  * Grant 1 Talent immediately 
 + 
 +This allows play to begin within minutes. 
 + 
 +---- 
 + 
 +ODDS RPG Player Guide v1.0
  
projects/odds_rpg/player_guide.1771360598.txt.gz · Last modified: by freedomotter

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