projects:odds_rpg:player_guide
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| projects:odds_rpg:player_guide [2026/02/17 20:36] – freedomotter | projects:odds_rpg:player_guide [2026/03/05 18:25] (current) – [Advancement] freedomotter | ||
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| Welcome to ODDS RPG. | Welcome to ODDS RPG. | ||
| - | You are building a competent but mortal hero. | + | You are building a competent but mortal hero in a flexible, genre-neutral system. |
| + | |||
| + | The GM may choose one of two character creation methods: | ||
| + | |||
| + | * Standard Custom Build | ||
| + | * Archetype Skill Package (optional, faster setup) | ||
| + | |||
| + | Both methods are fully compatible. | ||
| ---- | ---- | ||
| - | ===== Step 1: Concept ===== | + | ===== Step 1: Character |
| Describe: | Describe: | ||
| + | |||
| * Who are you? | * Who are you? | ||
| - | * What genre are you in? | + | * What role do you serve? |
| - | * What makes you dangerous or useful? | + | * What makes you capable? |
| + | * What makes you vulnerable? | ||
| Examples: | Examples: | ||
| Line 20: | Line 29: | ||
| Street Hacker | Street Hacker | ||
| Monster Hunter | Monster Hunter | ||
| + | Ex-Soldier | ||
| + | Noble Diplomat | ||
| + | |||
| + | Your concept should guide your skill and attribute choices. | ||
| ---- | ---- | ||
| - | ===== Step 2: Attributes | + | ===== Method 1: Standard Custom Build ===== |
| + | |||
| + | ==== Step 2: Attributes ==== | ||
| Assign: | Assign: | ||
| + | |||
| +2 | +2 | ||
| +2 | +2 | ||
| Line 32: | Line 48: | ||
| To: | To: | ||
| - | | + | |
| - | Agility | + | * Might |
| - | Mind | + | |
| - | Presence | + | |
| + | | ||
| + | |||
| + | Attribute cap depends on campaign Tier. | ||
| ---- | ---- | ||
| - | ===== Step 3: Skills | + | ==== Step 3: Skills ==== |
| Choose: | Choose: | ||
| + | |||
| 6 skills at +2 | 6 skills at +2 | ||
| 4 skills at +1 | 4 skills at +1 | ||
| - | Skills | + | All other skills |
| + | |||
| + | Skill examples (customize per setting): | ||
| + | |||
| + | Combat | ||
| + | Shooting | ||
| + | Stealth | ||
| + | Survival | ||
| + | Investigation | ||
| + | Medicine | ||
| + | Arcana | ||
| + | Hacking | ||
| + | Engineering | ||
| + | Piloting | ||
| + | Streetwise | ||
| + | Persuasion | ||
| + | Athletics | ||
| + | Perception | ||
| + | |||
| + | The GM may approve new skills fitting the genre. | ||
| ---- | ---- | ||
| - | ===== Step 4: Derived Stats ===== | + | ===== Method 2: Archetype Skill Packages (Optional) ===== |
| + | |||
| + | The GM may allow Archetype Packages for faster creation. | ||
| + | |||
| + | With this method: | ||
| + | |||
| + | * You still assign Attributes normally. | ||
| + | * Instead of freely choosing skills, select one package below. | ||
| + | * You may adjust one +2 skill to a different appropriate skill with GM approval. | ||
| + | |||
| + | Each package grants: | ||
| + | | ||
| + | 4 skills at +1 | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Warrior Package ==== | ||
| + | |||
| + | +2: Combat, Athletics, Survival, Intimidation | ||
| + | +1: Perception, Tactics, Endurance, Riding/ | ||
| + | |||
| + | Best for: | ||
| + | Soldiers, knights, mercenaries, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Specialist Package ==== | ||
| + | |||
| + | +2: Stealth, Investigation, | ||
| + | +1: Combat, Streetwise, Survival, Deception | ||
| + | |||
| + | Best for: | ||
| + | Rogues, scouts, spies, infiltrators. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Scholar Package ==== | ||
| + | |||
| + | +2: Investigation, | ||
| + | +1: Persuasion, Perception, Engineering, | ||
| + | |||
| + | Best for: | ||
| + | Wizards, scientists, researchers, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Operator Package ==== | ||
| + | |||
| + | +2: Shooting, Piloting/ | ||
| + | +1: Combat, Survival, Streetwise, Hacking | ||
| + | |||
| + | Best for: | ||
| + | Space pilots, drivers, tech operatives, smugglers. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Face Package ==== | ||
| + | |||
| + | +2: Persuasion, Deception, Insight, Leadership | ||
| + | +1: Investigation, | ||
| + | |||
| + | Best for: | ||
| + | Nobles, diplomats, fixers, politicians. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Wildcard Package ==== | ||
| + | |||
| + | Create a custom package with GM approval: | ||
| + | 4 skills at +2 | ||
| + | 4 skills at +1 | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Derived Stats ===== | ||
| Health = 10 + Might | Health = 10 + Might | ||
| Resolve = 10 + Presence | Resolve = 10 + Presence | ||
| + | |||
| + | Defense TN = 12 (modified by cover and abilities) | ||
| ---- | ---- | ||
| - | ===== Step 5: Background Trait ===== | + | ===== Background Trait ===== |
| - | Choose one defining | + | Choose one defining |
| Examples: | Examples: | ||
| - | | + | |
| - | | + | Former Soldier |
| - | Cybernetic | + | Guild Member |
| - | | + | Arcane Initiate |
| - | | + | Cybernetic |
| + | Noble Lineage | ||
| + | Street Survivor | ||
| + | Veteran Pilot | ||
| Once per session: | Once per session: | ||
| - | Gain Advantage on one relevant | + | Gain Advantage on one roll directly tied to your Trait. |
| + | |||
| + | Traits are narrative tools first, mechanical bonuses second. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Equipment ===== | ||
| + | |||
| + | Start with gear appropriate to your concept and Wealth level. | ||
| + | |||
| + | Typical starting gear includes: | ||
| + | |||
| + | * Primary weapon | ||
| + | * Secondary weapon or tool | ||
| + | * Armor (light or medium) | ||
| + | * Basic survival gear | ||
| + | * 1 personal item of significance | ||
| + | |||
| + | The GM determines Wealth tier at campaign start. | ||
| ---- | ---- | ||
| Line 77: | Line 213: | ||
| 1d20 + Attribute + Combat Skill | 1d20 + Attribute + Combat Skill | ||
| - | If hit: | + | On hit: |
| - | 2d10 + Attribute | + | 2d10 + relevant |
| - | Armor reduces damage. | + | Armor reduces |
| + | |||
| + | Positioning matters: | ||
| + | * Cover grants Defense bonuses | ||
| + | * Flanking grants +2 to hit | ||
| + | * High ground grants +1 | ||
| + | |||
| + | See: | ||
| + | [[core]] | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Resolve & Mental Pressure ===== | ||
| + | |||
| + | Resolve represents morale and mental stability. | ||
| + | |||
| + | At 0 Resolve: | ||
| + | You are Broken: | ||
| + | * Cannot initiate aggression | ||
| + | * Must withdraw, surrender, or freeze | ||
| + | * Recover after scene or meaningful support | ||
| ---- | ---- | ||
| Line 86: | Line 242: | ||
| ===== Advancement ===== | ===== Advancement ===== | ||
| - | After major milestones choose one: | + | After major milestones, choose one: |
| - | * Increase one skill by +1 | + | * Increase one Skill by +1 |
| - | * Increase one attribute | + | * Increase one Attribute |
| - | * Gain a Talent | + | * Gain one Talent |
| - | * Gain a new narrative Asset | + | * Gain a narrative Asset (contact, safehouse, vehicle, reputation) |
| Talents are found in: | Talents are found in: | ||
| - | [[systems: | + | [[.:systems:talents|talents]] |
| + | |||
| + | Advancement should reflect story growth, not only combat success. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Optional: Quick Start Characters ===== | ||
| + | |||
| + | For one-shot sessions, the GM may: | ||
| + | |||
| + | * Assign Attribute array directly | ||
| + | * Use Archetype Package | ||
| + | * Grant 1 Talent immediately | ||
| + | |||
| + | This allows play to begin within minutes. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ODDS RPG Player Guide v1.0 | ||
projects/odds_rpg/player_guide.1771360598.txt.gz · Last modified: by freedomotter
