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projects:odds_rpg:systems:hero_points [2026/02/17 20:24] – created freedomotterprojects:odds_rpg:systems:hero_points [2026/02/17 21:41] (current) freedomotter
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 ====== Hero Points ====== ====== Hero Points ======
  
-Start each session with 2. +Hero Points represent momentum, luck, and narrative focus.
-Max 5.+
  
-Spend to: +They allow characters to push beyond normal limits in critical moments. 
-  * Reroll + 
-  * Add +5 +Hero Points are optional but recommended for cinematic play. 
-  * Avoid lethal blow (remain at HP) + 
-  * Introduce minor narrative advantage+---- 
 + 
 +===== Starting Hero Points ===== 
 + 
 +Each character begins a session with: 
 + 
 +  3 Hero Points 
 + 
 +Maximum Hero Points: 
 +  5 
 + 
 +Unused Hero Points do not carry over unless the GM allows it. 
 + 
 +---- 
 + 
 +===== Spending Hero Points ===== 
 + 
 +You may spend 1 Hero Point to: 
 + 
 +  * Reroll any one d20 roll (keep the new result) 
 +  * Add +5 to a roll after seeing the result 
 +  * Act immediately after another character 
 +  * Reduce incoming damage by 5 
 +  * Remove one Condition 
 + 
 +You may only spend 1 Hero Point per roll unless the GM allows otherwise. 
 + 
 +Hero Points must be declared immediately after the triggering roll or event. 
 + 
 +---- 
 + 
 +===== Gaining Hero Points ===== 
 + 
 +The GM may award a Hero Point when a player: 
 + 
 +  * Takes a meaningful risk 
 +  * Acts in line with their Background Trait 
 +  * Accepts a Complication 
 +  * Advances the story in an interesting way 
 +  * Suffers a significant setback 
 + 
 +Hero Points reward bold, story-driven play. 
 + 
 +Avoid giving them for routine success. 
 + 
 +---- 
 + 
 +===== Complication Exchange ===== 
 + 
 +A player may voluntarily accept a Complication in exchange for Hero Point. 
 + 
 +The Complication must: 
 + 
 +  * Change the situation 
 +  * Introduce a new problem 
 +  * Escalate tension 
 + 
 +The GM has final approval. 
 + 
 +This option keeps failure dynamic and player-driven. 
 + 
 +---- 
 + 
 +===== Heroic Recovery ===== 
 + 
 +A character who is Downed may spend 1 Hero Point to: 
 + 
 +  Immediately regain 5 Health   
 +  OR immediately stand and act 
 + 
 +This may only be used once per scene. 
 + 
 +Heroic Recovery represents dramatic resilience, not immortality. 
 + 
 +---- 
 + 
 +===== Design Notes ===== 
 + 
 +Hero Points: 
 + 
 +  * Encourage bold action 
 +  * Soften extreme dice swings 
 +  * Support small parties 
 +  * Create cinematic pacing 
 + 
 +If play feels too safe: 
 +  Reduce starting Hero Points to 2. 
 + 
 +If play feels too lethal: 
 +  Increase starting Hero Points to 4. 
 + 
 +Adjust between sessions, not mid-session. 
 + 
 +---- 
 + 
 +ODDS RPG Hero Points v1.0 Playtest
  
projects/odds_rpg/systems/hero_points.1771359894.txt.gz · Last modified: by freedomotter

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