projects:odds_rpg:systems:hero_points
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| projects:odds_rpg:systems:hero_points [2026/02/17 20:24] – created freedomotter | projects:odds_rpg:systems:hero_points [2026/02/17 21:41] (current) – freedomotter | ||
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| ====== Hero Points ====== | ====== Hero Points ====== | ||
| - | Start each session with 2. | + | Hero Points represent momentum, luck, and narrative focus. |
| - | Max 5. | + | |
| - | Spend to: | + | They allow characters |
| - | * Reroll | + | |
| - | * Add +5 | + | Hero Points are optional but recommended for cinematic play. |
| - | * Avoid lethal blow (remain at 1 HP) | + | |
| - | * Introduce | + | ---- |
| + | |||
| + | ===== Starting Hero Points ===== | ||
| + | |||
| + | Each character begins a session with: | ||
| + | |||
| + | 3 Hero Points | ||
| + | |||
| + | Maximum Hero Points: | ||
| + | 5 | ||
| + | |||
| + | Unused Hero Points do not carry over unless the GM allows it. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Spending Hero Points ===== | ||
| + | |||
| + | You may spend 1 Hero Point to: | ||
| + | |||
| + | * Reroll | ||
| + | * Add +5 to a roll after seeing the result | ||
| + | * Act immediately after another character | ||
| + | * Reduce incoming damage by 5 | ||
| + | * Remove one Condition | ||
| + | |||
| + | You may only spend 1 Hero Point per roll unless the GM allows otherwise. | ||
| + | |||
| + | Hero Points must be declared immediately after the triggering roll or event. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Gaining Hero Points ===== | ||
| + | |||
| + | The GM may award a Hero Point when a player: | ||
| + | |||
| + | * Takes a meaningful risk | ||
| + | * Acts in line with their Background Trait | ||
| + | * Accepts a Complication | ||
| + | * Advances the story in an interesting way | ||
| + | * Suffers a significant setback | ||
| + | |||
| + | Hero Points reward bold, story-driven play. | ||
| + | |||
| + | Avoid giving them for routine success. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Complication Exchange ===== | ||
| + | |||
| + | A player may voluntarily accept a Complication in exchange for 1 Hero Point. | ||
| + | |||
| + | The Complication must: | ||
| + | |||
| + | * Change the situation | ||
| + | * Introduce | ||
| + | * Escalate tension | ||
| + | |||
| + | The GM has final approval. | ||
| + | |||
| + | This option keeps failure dynamic and player-driven. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Heroic Recovery ===== | ||
| + | |||
| + | A character who is Downed may spend 1 Hero Point to: | ||
| + | |||
| + | Immediately regain 5 Health | ||
| + | OR immediately stand and act | ||
| + | |||
| + | This may only be used once per scene. | ||
| + | |||
| + | Heroic Recovery represents dramatic resilience, not immortality. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Design Notes ===== | ||
| + | |||
| + | Hero Points: | ||
| + | |||
| + | * Encourage bold action | ||
| + | * Soften extreme dice swings | ||
| + | * Support small parties | ||
| + | * Create cinematic pacing | ||
| + | |||
| + | If play feels too safe: | ||
| + | Reduce starting Hero Points to 2. | ||
| + | |||
| + | If play feels too lethal: | ||
| + | Increase starting Hero Points to 4. | ||
| + | |||
| + | Adjust between sessions, not mid-session. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ODDS RPG Hero Points v1.0 Playtest | ||
projects/odds_rpg/systems/hero_points.1771359894.txt.gz · Last modified: by freedomotter
