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projects:odds_rpg:systems:hero_points [2026/02/17 21:01] freedomotterprojects:odds_rpg:systems:hero_points [2026/02/17 21:41] (current) freedomotter
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 ====== Hero Points ====== ====== Hero Points ======
  
-Hero Points represent luck, narrative control, and heroic resilience.+Hero Points represent momentum, luck, and narrative focus.
  
-They give players limited influence over outcomes without breaking balance.+They allow characters to push beyond normal limits in critical moments. 
 + 
 +Hero Points are optional but recommended for cinematic play.
  
 ---- ----
Line 9: Line 11:
 ===== Starting Hero Points ===== ===== Starting Hero Points =====
  
-Each character begins every session with:+Each character begins session with:
  
-  Hero Points +  Hero Points
- +
-Maximum Hero Points a character may hold:+
  
 +Maximum Hero Points:
   5   5
  
-Unused Hero Points do not carry over between sessions unless the GM allows it.+Unused Hero Points do not carry over unless the GM allows it.
  
 ---- ----
Line 23: Line 24:
 ===== Spending Hero Points ===== ===== Spending Hero Points =====
  
-Hero Point may be spent to:+You may spend 1 Hero Point to:
  
-  * Reroll d20 (take the new result)+  * Reroll any one d20 roll (keep the new result)
   * Add +5 to a roll after seeing the result   * Add +5 to a roll after seeing the result
-  * Avoid being reduced below 1 Health (once per scene) +  * Act immediately after another character 
-  * Remove one Condition immediately +  * Reduce incoming damage by 5 
-  * Introduce a minor narrative detail (GM approval)+  * Remove one Condition
  
-A Hero Point may only affect your own roll unless a Talent allows otherwise.+You may only spend 1 Hero Point per roll unless the GM allows otherwise.
  
----- +Hero Points must be declared immediately after the triggering roll or event.
- +
-===== Narrative Detail Rule ===== +
- +
-When introducing a narrative detail, it must be+
- +
-  * Reasonable +
-  * Small in scope +
-  * Not invalidate established fiction +
- +
-Examples: +
- +
-  * “There’s a fire extinguisher nearby.” +
-  * “I know someone in this district.” +
-  * “There’s a loose cable I can grab.” +
- +
-The GM has final say.+
  
 ---- ----
  
-===== Earning Hero Points =====+===== Gaining Hero Points =====
  
-The GM may award Hero Points for:+The GM may award Hero Point when a player:
  
-  * Strong roleplay moments +  * Takes a meaningful risk 
-  * Clever problem solving +  * Acts in line with their Background Trait 
-  * Accepting major complications +  * Accepts a Complication 
-  * Advancing personal character goals +  * Advances the story in an interesting way 
-  * Major story milestones+  * Suffers a significant setback
  
-Typical rate: +Hero Points reward bold, story-driven play.
-  1–2 per session earned.+
  
-Do not over-award. +Avoid giving them for routine success.
-Hero Points should feel valuable.+
  
 ---- ----
  
-===== Using Hero Points in Combat =====+===== Complication Exchange =====
  
-Common uses:+A player may voluntarily accept a Complication in exchange for 1 Hero Point.
  
-  * Turn a near miss into a hit +The Complication must:
-  * Avoid being downed +
-  * Push for a Strong Success +
-  * Remove Stunned or Restrained condition+
  
-Hero Points cannot:+  * Change the situation 
 +  * Introduce a new problem 
 +  * Escalate tension
  
-  * Force automatic critical success +The GM has final approval.
-  * Ignore all damage without limit +
-  * Override GM rulings entirely+
  
-They enhance momentum, not replace risk.+This option keeps failure dynamic and player-driven.
  
 ---- ----
  
-===== GM Hero Points (Optional Rule) =====+===== Heroic Recovery =====
  
-The GM may hold a small pool equal to the number of players.+A character who is Downed may spend 1 Hero Point to:
  
-GM may spend a Hero Point to:+  Immediately regain 5 Health   
 +  OR immediately stand and act
  
-  * Reroll an enemy attack +This may only be used once per scene.
-  * Activate a boss ability early +
-  * Introduce a sudden complication+
  
-If usedannounce clearly. +Heroic Recovery represents dramatic resilience, not immortality.
-Do not overuse.+
  
 ---- ----
  
-===== Design Intent =====+===== Design Notes =====
  
 Hero Points: Hero Points:
  
-  * Encourage cinematic moments +  * Encourage bold action 
-  * Reduce frustration from bad rolls +  * Soften extreme dice swings 
-  * Reward engagement +  * Support small parties 
-  * Preserve tension+  * Create cinematic pacing 
 + 
 +If play feels too safe: 
 +  Reduce starting Hero Points to 2.
  
-If the table prefers higher risk+If play feels too lethal
-  Start each session with only 1 Hero Point.+  Increase starting Hero Points to 4.
  
-If the table prefers cinematic tone: +Adjust between sessions, not mid-session.
-  Start with 3.+
  
 ---- ----
  
-ODDS RPG Hero Points v1.0+ODDS RPG Hero Points v1.0 Playtest
  
projects/odds_rpg/systems/hero_points.1771362067.txt.gz · Last modified: by freedomotter

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