projects:odds_rpg:systems:hero_points
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| projects:odds_rpg:systems:hero_points [2026/02/17 21:01] – freedomotter | projects:odds_rpg:systems:hero_points [2026/02/17 21:41] (current) – freedomotter | ||
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| ====== Hero Points ====== | ====== Hero Points ====== | ||
| - | Hero Points represent luck, narrative control, and heroic resilience. | + | Hero Points represent |
| - | They give players limited influence over outcomes without breaking balance. | + | They allow characters to push beyond normal limits in critical moments. |
| + | |||
| + | Hero Points are optional but recommended for cinematic play. | ||
| ---- | ---- | ||
| Line 9: | Line 11: | ||
| ===== Starting Hero Points ===== | ===== Starting Hero Points ===== | ||
| - | Each character begins | + | Each character begins |
| - | | + | |
| - | + | ||
| - | Maximum Hero Points a character may hold: | + | |
| + | Maximum Hero Points: | ||
| 5 | 5 | ||
| - | Unused Hero Points do not carry over between sessions | + | Unused Hero Points do not carry over unless the GM allows it. |
| ---- | ---- | ||
| Line 23: | Line 24: | ||
| ===== Spending Hero Points ===== | ===== Spending Hero Points ===== | ||
| - | A Hero Point may be spent to: | + | You may spend 1 Hero Point to: |
| - | * Reroll | + | * Reroll |
| * Add +5 to a roll after seeing the result | * Add +5 to a roll after seeing the result | ||
| - | * Avoid being reduced below 1 Health (once per scene) | + | * Act immediately after another character |
| - | * Remove one Condition immediately | + | * Reduce incoming damage by 5 |
| - | * Introduce a minor narrative detail (GM approval) | + | * Remove one Condition |
| - | A Hero Point may only affect your own roll unless | + | You may only spend 1 Hero Point per roll unless |
| - | ---- | + | Hero Points |
| - | + | ||
| - | ===== Narrative Detail Rule ===== | + | |
| - | + | ||
| - | When introducing a narrative detail, it must be: | + | |
| - | + | ||
| - | * Reasonable | + | |
| - | * Small in scope | + | |
| - | * Not invalidate established fiction | + | |
| - | + | ||
| - | Examples: | + | |
| - | + | ||
| - | * “There’s a fire extinguisher nearby.” | + | |
| - | * “I know someone in this district.” | + | |
| - | * “There’s a loose cable I can grab.” | + | |
| - | + | ||
| - | The GM has final say. | + | |
| ---- | ---- | ||
| - | ===== Earning | + | ===== Gaining |
| - | The GM may award Hero Points for: | + | The GM may award a Hero Point when a player: |
| - | * Strong roleplay moments | + | * Takes a meaningful risk |
| - | * Clever problem solving | + | * Acts in line with their Background Trait |
| - | * Accepting major complications | + | * Accepts a Complication |
| - | * Advancing personal character goals | + | * Advances the story in an interesting way |
| - | * Major story milestones | + | * Suffers a significant setback |
| - | Typical rate: | + | Hero Points reward bold, story-driven play. |
| - | 1–2 per session earned. | + | |
| - | Do not over-award. | + | Avoid giving them for routine success. |
| - | Hero Points should feel valuable. | + | |
| ---- | ---- | ||
| - | ===== Using Hero Points in Combat | + | ===== Complication Exchange |
| - | Common uses: | + | A player may voluntarily accept a Complication in exchange for 1 Hero Point. |
| - | * Turn a near miss into a hit | + | The Complication must: |
| - | * Avoid being downed | + | |
| - | * Push for a Strong Success | + | |
| - | * Remove Stunned or Restrained condition | + | |
| - | Hero Points cannot: | + | * Change the situation |
| + | * Introduce a new problem | ||
| + | * Escalate tension | ||
| - | * Force automatic critical success | + | The GM has final approval. |
| - | * Ignore all damage without limit | + | |
| - | * Override | + | |
| - | They enhance momentum, not replace risk. | + | This option keeps failure dynamic and player-driven. |
| ---- | ---- | ||
| - | ===== GM Hero Points (Optional Rule) ===== | + | ===== Heroic Recovery |
| - | The GM may hold a small pool equal to the number of players. | + | A character who is Downed |
| - | GM may spend a Hero Point to: | + | Immediately regain 5 Health |
| + | OR immediately stand and act | ||
| - | * Reroll an enemy attack | + | This may only be used once per scene. |
| - | * Activate a boss ability early | + | |
| - | * Introduce a sudden complication | + | |
| - | If used, announce clearly. | + | Heroic Recovery represents dramatic resilience, not immortality. |
| - | Do not overuse. | + | |
| ---- | ---- | ||
| - | ===== Design | + | ===== Design |
| Hero Points: | Hero Points: | ||
| - | * Encourage | + | * Encourage |
| - | * Reduce frustration from bad rolls | + | * Soften extreme dice swings |
| - | * Reward engagement | + | * Support small parties |
| - | * Preserve tension | + | * Create cinematic pacing |
| + | |||
| + | If play feels too safe: | ||
| + | Reduce starting Hero Points to 2. | ||
| - | If the table prefers higher risk: | + | If play feels too lethal: |
| - | | + | |
| - | If the table prefers cinematic tone: | + | Adjust between sessions, not mid-session. |
| - | Start with 3. | + | |
| ---- | ---- | ||
| - | ODDS RPG Hero Points v1.0 | + | ODDS RPG Hero Points v1.0 Playtest |
projects/odds_rpg/systems/hero_points.1771362067.txt.gz · Last modified: by freedomotter
