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projects:odds_rpg:systems:power_tiers [2026/02/17 20:30] – created freedomotterprojects:odds_rpg:systems:power_tiers [2026/02/17 21:43] (current) freedomotter
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-====== Power Scaling (Tiers) ======+====== Power Scaling ======
  
-ODDS RPG supports long campaigns by using Tiers.+Power Tiers define the overall capability level of the campaign.
  
-A Tier is a campaign dial: +They influence:
-  * Tier 1: Gritty +
-  * Tier 2: Heroic +
-  * Tier 3: Epic+
  
-You can run whole campaign at one Tier, or advance across them.+  * Attribute caps 
 +  * Starting resources 
 +  * Enemy expectations 
 +  * Narrative scope 
 + 
 +Choose a Tier before character creation. 
 + 
 +Do not shift Tiers casually mid-campaign.
  
 ---- ----
  
-===== Tier 1Gritty =====+===== Tier 1 – Gritty =====
  
-Tone:+Theme:
   Survival, danger, limited resources.   Survival, danger, limited resources.
  
-Guidelines+Attribute Cap
-  * Attribute cap: +3 +  +3
-  * Armor caps at 2 (rarely 3) +
-  * Healing is slower +
-  * Bosses are rare+
  
-Damage+Starting Wealth
-  2d10 (no bonus) OR 2d10 + Attribute (choose one style)+  Low (Wealth 1–2 or 250 credits equivalent)
  
-Best for+Enemy Threat
-  westernsnoirhorrorgrounded sci-fi+  Standard enemies are serious threats. 
 +  Elite enemies are boss-level dangers. 
 + 
 +Tone: 
 +  Tacticalcautioushigh-risk. 
 + 
 +Recommended for: 
 +  Horrorsurvival sci-fi, low fantasy, western.
  
 ---- ----
  
-===== Tier 2Heroic =====+===== Tier 2 – Heroic =====
  
-Tone+Theme
-  Action-adventurecompetent heroes.+  Competent professionalsrising legends.
  
-Guidelines+Attribute Cap
-  * Attribute cap: +4 +  +4
-  * Talents are active +
-  * Armor 1–4 exists +
-  * Bosses use phases+
  
-Damage+Starting Wealth
-  2d10 + Attribute+  Moderate (Wealth 2–3 or 500 credits equivalent)
  
-Best for: +Enemy Threat: 
-  fantasy, pulp, space opera, cyberpunk+  Standard enemies are manageable. 
 +  Elite enemies are dangerous. 
 +  Bosses are climactic encounters. 
 + 
 +Tone: 
 +  Cinematic but grounded. 
 + 
 +Recommended for: 
 +  Space opera, high fantasy, cyberpunk action, pulp adventure.
  
 ---- ----
  
-===== Tier 3Epic =====+===== Tier 3 – Epic ===== 
 + 
 +Theme: 
 +  Larger-than-life heroes. 
 + 
 +Attribute Cap: 
 +  +5 
 + 
 +Starting Wealth: 
 +  High (Wealth 3–4 or 1,000+ credits equivalent) 
 + 
 +Enemy Threat: 
 +  Minions are minor obstacles. 
 +  Standard enemies fall quickly. 
 +  Bosses require phases and scaling.
  
 Tone: Tone:
-  Mythic, cinematic, world-shaking.+  Mythic, high-powered, dramatic.
  
-Guidelines+Recommended for
-  * Attribute cap: +5 (only at this tier) +  Superhero campaigns, mythic fantasy, high-powered sci-fi.
-  * Characters gain “Signature Moves” +
-  * Enemies scale by role + tier +
-  * Bosses have 2–3 phases minimum+
  
-Damage: +----
-  2d10 + Attribute + Tier (Tier adds +3 at Tier 3)+
  
-Boss rule: +===== Adjusting Between Tiers =====
-  Bosses act twice per round OR gain legendary reactions (GM choice).+
  
-Best for+If advancing to a higher Tier: 
-  high fantasy, superheroic sci-fi, planar war stories+ 
 +  * Increase Attribute cap 
 +  * Increase Wealth baseline 
 +  * Adjust enemy expectations 
 +  * Introduce more complex threats 
 + 
 +Tier shifts should occur at major narrative milestones. 
 + 
 +Avoid mixing Tier expectations within the same arc.
  
 ---- ----
  
-===== Signature Moves (Tier 3 Option) =====+===== Design Guidance =====
  
-Each character chooses one:+Tier primarily affects:
  
-**Impossible Shot** +  Maximum Attributes 
-  Once per combat, automatically hit at any range.+  Narrative stakes 
 +  * Resource availability
  
-**Unbreakable** +Core math remains stable across Tiers.
-  Once per session, ignore all damage from one hit.+
  
-**Mastermind*+Do not inflate enemy Attack bonuses just because the Tier increases. 
-  Once per scenedeclare a prepared tool/contact/escape route.+Instead, use: 
 + 
 +  More abilities 
 +  More coordinated enemies 
 +  Multi-phase bosses 
 +  * Environmental pressure 
 + 
 +Higher Tier should feel broadernot just numerically larger. 
 + 
 +----
  
-**Arcane Apex** +ODDS RPG Power Scaling v1.0 Playtest
-  One spell per session costs no Resolve and counts as Strong Success.+
  
projects/odds_rpg/systems/power_tiers.1771360210.txt.gz · Last modified: by freedomotter

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