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projects:odds_rpg:systems:power_tiers [2026/02/17 20:59] freedomotterprojects:odds_rpg:systems:power_tiers [2026/02/17 21:43] (current) freedomotter
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 ====== Power Scaling ====== ====== Power Scaling ======
  
-ODDS RPG supports campaigns of different intensity levels.+Power Tiers define the overall capability level of the campaign.
  
-Choose a Tier at campaign start. +They influence:
-Tiers affect attribute caps, enemy strength, and overall tone.+
  
-You may remain in one Tier permanently or progress upward over time.+  * Attribute caps 
 +  * Starting resources 
 +  * Enemy expectations 
 +  * Narrative scope 
 + 
 +Choose a Tier before character creation. 
 + 
 +Do not shift Tiers casually mid-campaign.
  
 ---- ----
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 ===== Tier 1 – Gritty ===== ===== Tier 1 – Gritty =====
  
-Tone+Theme
-  Dangerousgroundedsurvival-focused.+  Survivaldangerlimited resources.
  
 Attribute Cap: Attribute Cap:
   +3   +3
  
-Armor+Starting Wealth
-  Rarely above 2+  Low (Wealth 1–or 250 credits equivalent)
  
-Damage+Enemy Threat
-  2d10 only +  Standard enemies are serious threats. 
-  (Attribute bonus optional, GM choice)+  Elite enemies are boss-level dangers.
  
-Healing+Tone
-  Short rests recover 1d10 Health instead of 1d20.+  Tactical, cautious, high-risk.
  
-Enemy Design: +Recommended for
-  Bosses are rare. +  Horror, survival sci-fi, low fantasy, western.
-  Elite enemies are serious threats. +
- +
-Best For: +
-  Westerns +
-  Noir +
-  Horror +
-  Low fantasy +
-  Hard sci-fi +
- +
-Players are competent but vulnerable.+
  
 ---- ----
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 ===== Tier 2 – Heroic ===== ===== Tier 2 – Heroic =====
  
-Tone+Theme
-  Capable heroes facing real danger.+  Competent professionals, rising legends.
  
 Attribute Cap: Attribute Cap:
   +4   +4
  
-Damage+Starting Wealth
-  2d10 + Attribute+  Moderate (Wealth 2–3 or 500 credits equivalent)
  
-Healing+Enemy Threat
-  Standard rules from Core.+  Standard enemies are manageable. 
 +  Elite enemies are dangerous. 
 +  Bosses are climactic encounters.
  
-Enemy Design+Tone
-  Bosses use 1–2 phases. +  Cinematic but grounded.
-  Elites are frequent.+
  
-Best For: +Recommended for
-  Fantasy +  Space opera, high fantasy, cyberpunk action, pulp adventure.
-  Space opera +
-  Cyberpunk +
-  Pulp adventure +
- +
-This is the default ODDS experience.+
  
 ---- ----
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 ===== Tier 3 – Epic ===== ===== Tier 3 – Epic =====
  
-Tone+Theme
-  Cinematic, mythic, high stakes.+  Larger-than-life heroes.
  
 Attribute Cap: Attribute Cap:
   +5   +5
  
-Damage+Starting Wealth
-  2d10 Attribute + 2+  High (Wealth 3–4 or 1,000credits equivalent)
  
-Boss Rules+Enemy Threat
-  Bosses must have at least 2 phases+  Minions are minor obstacles. 
-  Bosses may act twice per round OR gain a reaction.+  Standard enemies fall quickly
 +  Bosses require phases and scaling.
  
-Healing+Tone
-  Downed characters stabilize automatically unless critically struck.+  Mythic, high-powered, dramatic.
  
-Enemy Scaling+Recommended for
-  Add +2 Health per role category. +  Superhero campaigns, mythic fantasy, high-powered sci-fi.
-  Bosses gain +10 additional Health. +
- +
-Best For: +
-  High fantasy +
-  Superheroic sci-fi +
-  Planar or cosmic campaigns+
  
 ---- ----
  
-===== Advancing Between Tiers =====+===== Adjusting Between Tiers =====
  
-A campaign may shift Tiers when:+If advancing to a higher Tier:
  
-  * Major story arc ends +  * Increase Attribute cap 
-  * Characters become legends +  * Increase Wealth baseline 
-  * Threat scale increases dramatically+  * Adjust enemy expectations 
 +  * Introduce more complex threats
  
-When moving up a Tier:+Tier shifts should occur at major narrative milestones.
  
-  * Increase Attribute cap +Avoid mixing Tier expectations within the same arc.
-  * Adjust damage model +
-  * Increase enemy role strength +
-  * Consider granting each character 1 bonus Talent +
- +
-Do not jump tiers frequently. +
-Tier shifts should feel earned.+
  
 ---- ----
  
-===== Mixing Tiers =====+===== Design Guidance ===== 
 + 
 +Tier primarily affects: 
 + 
 +  * Maximum Attributes 
 +  * Narrative stakes 
 +  * Resource availability
  
-Avoid mixing Tier rules inside the same campaign.+Core math remains stable across Tiers.
  
-If needed:+Do not inflate enemy Attack bonuses just because the Tier increases. 
 +Instead, use:
  
-  * Treat Tier 3 enemies as "legendary threats" +  * More abilities 
-  * Or temporarily grant Tier 3 bonuses during climax scenes+  * More coordinated enemies 
 +  * Multi-phase bosses 
 +  * Environmental pressure
  
-Keep consistency for balance.+Higher Tier should feel broader, not just numerically larger.
  
 ---- ----
  
-Power Scaling defines tone more than numbers. +ODDS RPG Power Scaling v1.0 Playtest
-Choose the Tier that matches your campaign vision.+
  
projects/odds_rpg/systems/power_tiers.1771361949.txt.gz · Last modified: by freedomotter

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