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projects:odds_rpg:systems:talents [2026/02/17 20:25] – created freedomotterprojects:odds_rpg:systems:talents [2026/02/17 21:42] (current) freedomotter
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 ====== Talents ====== ====== Talents ======
  
-Gain 1 Talent every advancements.+Talents represent specialized training, natural gifts, or unique abilities. 
 + 
 +They distinguish characters beyond Attributes and Skills. 
 + 
 +Talents should feel impactful without adding excessive complexity. 
 + 
 +Characters typically gain: 
 + 
 +  * 1 Talent at character creation 
 +  * 1 additional Talent at major milestones 
 + 
 +The GM may adjust frequency based on campaign style. 
 + 
 +---- 
 + 
 +===== Talent Design Principles ===== 
 + 
 +Talents should: 
 + 
 +  * Be easy to remember 
 +  * Modify existing mechanics rather than create new subsystems 
 +  * Reinforce character identity 
 +  * Avoid stacking excessively 
 + 
 +Unless stated otherwise: 
 +  A Talent may only be selected once. 
 + 
 +---- 
 + 
 +===== Combat Talents ===== 
 + 
 +Power Attack   
 +  When you hit in melee, you may take -to your attack roll to add +5 to damage. 
 + 
 +Sharpshooter   
 +  Ignore up to 2 points of cover penalty. 
 + 
 +Duelist   
 +  Gain +1 Defense when fighting a single opponent in melee. 
 + 
 +Tactician   
 +  Allies within Close range gain +1 Initiative. 
 + 
 +Brutal Finisher   
 +  When you drop an enemy to 0 Health, you may immediately move. 
 + 
 +---- 
 + 
 +===== Skill Talents ===== 
 + 
 +Expert   
 +  Choose one Skill. Gain +2 when using it. 
 + 
 +Jack of All Trades   
 +  Untrained Skills count as +1 instead of +0. 
 + 
 +Quick Thinker   
 +  Gain Advantage on Initiative once per scene. 
 + 
 +Careful Operator   
 +  When performing an Extended Task, your first failure does not trigger a complication. 
 + 
 +Insightful   
 +  Gain +2 on rolls to detect deception or hidden motives. 
 + 
 +---- 
 + 
 +===== Defensive Talents ===== 
 + 
 +Iron Will   
 +  Gain +2 to resist Resolve damage effects. 
 + 
 +Tough   
 +  Increase maximum Health by 5. 
 + 
 +Evasive   
 +  Once per round, you may impose Disadvantage on one attack against you. 
 + 
 +Second Wind   
 +  Once per scene, regain 5 Health as a Minor Action. 
 + 
 +Unbreakable   
 +  When reduced to 0 Health, remain standing until end of your next turn. 
 + 
 +---- 
 + 
 +===== Utility Talents ===== 
 + 
 +Inspiring   
 +  Once per scene, grant an ally Advantage. 
 + 
 +Resourceful   
 +  Once per session, declare you have a useful tool on hand. 
 + 
 +Connected   
 +  Gain +2 when interacting with factions you have positive Reputation with. 
 + 
 +Linguist   
 +  You can communicate in nearly any spoken language after brief exposure. 
 + 
 +Lucky   
 +  Once per session, reroll any die (including damage). 
 + 
 +---- 
 + 
 +===== Creating New Talents ===== 
 + 
 +When designing new Talents: 
 + 
 +  * Avoid flat bonuses above +2 
 +  * Avoid stacking multiple damage boosts 
 +  * Avoid abilities that negate core risks 
 +  * Tie Talents to tone and genre
  
-Examples:+If uncertain, compare to existing Talents for balance.
  
-Deadly Strike +Talents should feel meaningful but not mandatory.
-  +3 damage once per combat.+
  
-Silver Tongue +----
-  Turn one failure into partial success per scene.+
  
-Efficient Casting +ODDS RPG Talents v1.0 Playtest
-  Reduce Resolve cost by 1.+
  
projects/odds_rpg/systems/talents.1771359928.txt.gz · Last modified: by freedomotter

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