projects:odds_rpg:systems:talents
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| projects:odds_rpg:systems:talents [2026/02/17 21:02] – freedomotter | projects:odds_rpg:systems:talents [2026/02/17 21:42] (current) – freedomotter | ||
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| ====== Talents ====== | ====== Talents ====== | ||
| - | Talents represent specialized training, | + | Talents represent specialized training, |
| - | They provide mechanical differentiation without overcomplicating play. | + | They distinguish characters beyond Attributes and Skills. |
| - | ---- | + | Talents should feel impactful without adding excessive complexity. |
| - | ===== Gaining Talents ===== | + | Characters typically gain: |
| - | Characters gain: | + | * 1 Talent at character creation |
| + | * 1 additional Talent at major milestones | ||
| - | 1 Talent every 2 Major Milestones | + | The GM may adjust frequency based on campaign style. |
| - | The GM may also grant a Talent as a special story reward. | + | ---- |
| - | There is no strict maximum, but 5–8 Talents is typical in long campaigns. | + | ===== Talent Design Principles ===== |
| - | ---- | + | Talents should: |
| - | + | ||
| - | ===== Talent Rules ===== | + | |
| - | * A Talent may not be taken twice unless stated. | + | * Be easy to remember |
| - | * If a Talent modifies damage, it does not stack with another damage-modifying Talent unless specified. | + | * Modify existing mechanics rather than create new subsystems |
| - | * GM approval required for custom Talents. | + | * Reinforce character identity |
| + | * Avoid stacking excessively | ||
| - | Talents should enhance style, not create rule loopholes. | + | Unless stated otherwise: |
| + | A Talent may only be selected once. | ||
| ---- | ---- | ||
| Line 31: | Line 32: | ||
| ===== Combat Talents ===== | ===== Combat Talents ===== | ||
| - | Deadly Strike | + | Power Attack |
| - | | + | |
| - | Precision Attacker | + | Sharpshooter |
| - | | + | |
| - | Defensive Stance | + | Duelist |
| - | | + | |
| - | Opportunist | + | Tactician |
| - | | + | |
| - | Relentless | + | Brutal Finisher |
| - | | + | |
| - | + | ||
| - | Heavy Hitter | + | |
| - | Ignore 2 points of Armor. | + | |
| - | + | ||
| - | Quick Draw | + | |
| - | Drawing a weapon is free and you gain +2 Initiative. | + | |
| - | + | ||
| - | Battle Hardened | + | |
| - | Gain +2 Resolve. | + | |
| ---- | ---- | ||
| Line 60: | Line 52: | ||
| Expert | Expert | ||
| - | Choose one skill. Gain +1 (may exceed normal cap by 1). | + | Choose one Skill. Gain +2 when using it. |
| Jack of All Trades | Jack of All Trades | ||
| - | | + | |
| - | Silver Tongue | + | Quick Thinker |
| - | | + | |
| - | Analyst | + | Careful Operator |
| - | | + | |
| - | Field Medic | + | Insightful |
| - | When stabilizing a Downed ally, restore 1d10 Health. | + | Gain +2 on rolls to detect deception or hidden motives. |
| - | + | ||
| - | Shadow Step | + | |
| - | Gain Advantage | + | |
| - | + | ||
| - | Tech Savvy | + | |
| - | Reduce Extended Task goal by 1 when using technology. | + | |
| ---- | ---- | ||
| - | ===== Survival & Durability | + | ===== Defensive |
| Iron Will | Iron Will | ||
| - | Gain +2 to resist Resolve damage. | + | Gain +2 to resist Resolve damage |
| Tough | Tough | ||
| - | | + | |
| + | |||
| + | Evasive | ||
| + | Once per round, you may impose Disadvantage on one attack against you. | ||
| Second Wind | Second Wind | ||
| - | Once per session, recover 1d20 Health as an Action. | + | Once per scene, regain 5 Health as a Minor Action. |
| - | Unyielding | + | Unbreakable |
| When reduced to 0 Health, remain standing until end of your next turn. | When reduced to 0 Health, remain standing until end of your next turn. | ||
| - | |||
| - | Resilient | ||
| - | Remove one Condition as a Minor Action once per combat. | ||
| ---- | ---- | ||
| - | ===== Tactical | + | ===== Utility |
| - | Team Leader | + | Inspiring |
| - | Once per scene, grant an ally +2 to a roll. | + | Once per scene, grant an ally Advantage. |
| - | Coordinated Strike | + | Resourceful |
| - | | + | |
| - | Suppressing Fire | + | Connected |
| - | | + | |
| - | Zone Control | + | Linguist |
| - | | + | |
| - | Prepared | + | Lucky |
| - | Once per session, | + | Once per session, |
| ---- | ---- | ||
| - | ===== Talent Design Guidelines | + | ===== Creating New Talents |
| - | When creating | + | When designing |
| - | * Keep bonuses | + | * Avoid flat bonuses |
| - | * Avoid permanent | + | * Avoid stacking |
| - | * Avoid rewriting | + | * Avoid abilities that negate |
| - | * Focus on situational advantages. | + | * Tie Talents to tone and genre |
| - | Talents | + | If uncertain, compare to existing |
| - | + | ||
| - | ---- | + | |
| - | Talents | + | Talents |
| - | Choose options that reinforce your character concept. | + | |
| ---- | ---- | ||
| - | ODDS RPG Talents v1.0 | + | ODDS RPG Talents v1.0 Playtest |
projects/odds_rpg/systems/talents.1771362133.txt.gz · Last modified: by freedomotter
