====== Player Guide ====== Welcome to ODDS RPG. You are building a competent but mortal hero in a flexible, genre-neutral system. The GM may choose one of two character creation methods: * Standard Custom Build * Archetype Skill Package (optional, faster setup) Both methods are fully compatible. ---- ===== Step 1: Character Concept ===== Describe: * Who are you? * What role do you serve? * What makes you capable? * What makes you vulnerable? Examples: Space Smuggler Arcane Scholar Outlaw Gunslinger Street Hacker Monster Hunter Ex-Soldier Noble Diplomat Your concept should guide your skill and attribute choices. ---- ===== Method 1: Standard Custom Build ===== ==== Step 2: Attributes ==== Assign: +2 +2 +1 +0 To: * Might * Agility * Mind * Presence Attribute cap depends on campaign Tier. ---- ==== Step 3: Skills ==== Choose: 6 skills at +2 4 skills at +1 All other skills default to 0. Skill examples (customize per setting): Combat Shooting Stealth Survival Investigation Medicine Arcana Hacking Engineering Piloting Streetwise Persuasion Athletics Perception The GM may approve new skills fitting the genre. ---- ===== Method 2: Archetype Skill Packages (Optional) ===== The GM may allow Archetype Packages for faster creation. With this method: * You still assign Attributes normally. * Instead of freely choosing skills, select one package below. * You may adjust one +2 skill to a different appropriate skill with GM approval. Each package grants: 4 skills at +2 4 skills at +1 ---- ==== Warrior Package ==== +2: Combat, Athletics, Survival, Intimidation +1: Perception, Tactics, Endurance, Riding/Piloting Best for: Soldiers, knights, mercenaries, bounty hunters. ---- ==== Specialist Package ==== +2: Stealth, Investigation, Perception, Acrobatics +1: Combat, Streetwise, Survival, Deception Best for: Rogues, scouts, spies, infiltrators. ---- ==== Scholar Package ==== +2: Investigation, Arcana/Science, Medicine, History +1: Persuasion, Perception, Engineering, Insight Best for: Wizards, scientists, researchers, occultists. ---- ==== Operator Package ==== +2: Shooting, Piloting/Driving, Engineering, Awareness +1: Combat, Survival, Streetwise, Hacking Best for: Space pilots, drivers, tech operatives, smugglers. ---- ==== Face Package ==== +2: Persuasion, Deception, Insight, Leadership +1: Investigation, Streetwise, Perception, Etiquette Best for: Nobles, diplomats, fixers, politicians. ---- ==== Wildcard Package ==== Create a custom package with GM approval: 4 skills at +2 4 skills at +1 ---- ===== Derived Stats ===== Health = 10 + Might Resolve = 10 + Presence Defense TN = 12 (modified by cover and abilities) ---- ===== Background Trait ===== Choose one defining Trait. Examples: Former Soldier Guild Member Arcane Initiate Cybernetic Implant Noble Lineage Street Survivor Veteran Pilot Once per session: Gain Advantage on one roll directly tied to your Trait. Traits are narrative tools first, mechanical bonuses second. ---- ===== Equipment ===== Start with gear appropriate to your concept and Wealth level. Typical starting gear includes: * Primary weapon * Secondary weapon or tool * Armor (light or medium) * Basic survival gear * 1 personal item of significance The GM determines Wealth tier at campaign start. ---- ===== Combat Basics ===== Attack: 1d20 + Attribute + Combat Skill On hit: 2d10 + relevant Attribute Armor reduces incoming damage. Positioning matters: * Cover grants Defense bonuses * Flanking grants +2 to hit * High ground grants +1 See: [[core]] ---- ===== Resolve & Mental Pressure ===== Resolve represents morale and mental stability. At 0 Resolve: You are Broken: * Cannot initiate aggression * Must withdraw, surrender, or freeze * Recover after scene or meaningful support ---- ===== Advancement ===== After major milestones, choose one: * Increase one Skill by +1 * Increase one Attribute by +1 (respect tier cap) * Gain one Talent * Gain a narrative Asset (contact, safehouse, vehicle, reputation) Talents are found in: [[.:systems:talents|talents]] Advancement should reflect story growth, not only combat success. ---- ===== Optional: Quick Start Characters ===== For one-shot sessions, the GM may: * Assign Attribute array directly * Use Archetype Package * Grant 1 Talent immediately This allows play to begin within minutes. ---- ODDS RPG Player Guide v1.0