====== Economy & Wealth ====== ODDS supports two approaches to wealth: * Abstract Wealth (narrative-focused) * Concrete Currency (credit-based tracking) The GM chooses one method at campaign start. Do not mix systems unless intentionally blending genres. ---- ===== Option 1: Abstract Wealth ===== Characters have a Wealth Rating from 0 to 5. 0 – Destitute 1 – Poor 2 – Modest 3 – Comfortable 4 – Affluent 5 – Wealthy Wealth reflects access to gear, contacts, and lifestyle. It is not exact currency. ---- ===== Making Purchases (Abstract) ===== Routine purchases: Automatically succeed if reasonable for your Wealth level. Significant purchases: Roll 1d20 + Wealth against a TN set by the GM. Suggested TNs: Basic Gear → 8 Quality Equipment → 12 Specialized Equipment → 15 Rare or Restricted → 18 Legendary or Black Market → 22 On success: You acquire the item. On failure: You cannot afford it right now. The GM may offer a narrative complication instead. On Strong Success: Wealth does not decrease. On failure by 5 or more: Wealth decreases by 1. Wealth never drops below 0. Wealth may increase after major rewards or successful ventures. ---- ===== Option 2: Concrete Currency ===== Characters track credits, gold, or equivalent currency. Example starting funds: 500 credits (Tier 2 Heroic) Equipment has fixed costs determined by the GM. Track purchases normally. This mode is recommended for: * Gritty campaigns * Survival-focused play * Cyberpunk settings * Economic or trade-heavy stories ---- ===== Lifestyle & Upkeep ===== In Abstract mode: Lifestyle is covered by Wealth rating. In Concrete mode: Minor living expenses are ignored unless narratively important. The GM may impose periodic upkeep costs for: * Starships * Vehicles * Bases * Cybernetics maintenance Only track upkeep if it supports the tone of the campaign. ---- ===== Salvage & Rewards ===== Rewards may grant: * Wealth increase (Abstract mode) * Currency payout (Concrete mode) * Assets (labs, vehicles, safehouses) * Reputation boosts Wealth increases should be meaningful. Avoid frequent +1 increases unless campaign scale supports it. ---- ===== Blended Mode (Optional) ===== For hybrid campaigns: Use Concrete Currency for gear. Use Wealth Rating for influence and lifestyle. Example: A character may be low on credits but still socially connected. Blended mode requires GM discipline to avoid double benefits. ---- ===== Design Notes ===== Abstract Wealth: * Fast * Narrative-focused * Low bookkeeping Concrete Currency: * Detailed * Tactical * Resource-driven Choose the method that reinforces your campaign tone. Switching mid-campaign is possible, but requires recalibration. ---- ODDS RPG Economy v1.0 Playtest