====== Power Scaling ====== Power Tiers define the overall capability level of the campaign. They influence: * Attribute caps * Starting resources * Enemy expectations * Narrative scope Choose a Tier before character creation. Do not shift Tiers casually mid-campaign. ---- ===== Tier 1 – Gritty ===== Theme: Survival, danger, limited resources. Attribute Cap: +3 Starting Wealth: Low (Wealth 1–2 or 250 credits equivalent) Enemy Threat: Standard enemies are serious threats. Elite enemies are boss-level dangers. Tone: Tactical, cautious, high-risk. Recommended for: Horror, survival sci-fi, low fantasy, western. ---- ===== Tier 2 – Heroic ===== Theme: Competent professionals, rising legends. Attribute Cap: +4 Starting Wealth: Moderate (Wealth 2–3 or 500 credits equivalent) Enemy Threat: Standard enemies are manageable. Elite enemies are dangerous. Bosses are climactic encounters. Tone: Cinematic but grounded. Recommended for: Space opera, high fantasy, cyberpunk action, pulp adventure. ---- ===== Tier 3 – Epic ===== Theme: Larger-than-life heroes. Attribute Cap: +5 Starting Wealth: High (Wealth 3–4 or 1,000+ credits equivalent) Enemy Threat: Minions are minor obstacles. Standard enemies fall quickly. Bosses require phases and scaling. Tone: Mythic, high-powered, dramatic. Recommended for: Superhero campaigns, mythic fantasy, high-powered sci-fi. ---- ===== Adjusting Between Tiers ===== If advancing to a higher Tier: * Increase Attribute cap * Increase Wealth baseline * Adjust enemy expectations * Introduce more complex threats Tier shifts should occur at major narrative milestones. Avoid mixing Tier expectations within the same arc. ---- ===== Design Guidance ===== Tier primarily affects: * Maximum Attributes * Narrative stakes * Resource availability Core math remains stable across Tiers. Do not inflate enemy Attack bonuses just because the Tier increases. Instead, use: * More abilities * More coordinated enemies * Multi-phase bosses * Environmental pressure Higher Tier should feel broader, not just numerically larger. ---- ODDS RPG Power Scaling v1.0 Playtest