====== Talents ====== Talents represent specialized training, natural gifts, or unique abilities. They distinguish characters beyond Attributes and Skills. Talents should feel impactful without adding excessive complexity. Characters typically gain: * 1 Talent at character creation * 1 additional Talent at major milestones The GM may adjust frequency based on campaign style. ---- ===== Talent Design Principles ===== Talents should: * Be easy to remember * Modify existing mechanics rather than create new subsystems * Reinforce character identity * Avoid stacking excessively Unless stated otherwise: A Talent may only be selected once. ---- ===== Combat Talents ===== Power Attack When you hit in melee, you may take -2 to your attack roll to add +5 to damage. Sharpshooter Ignore up to 2 points of cover penalty. Duelist Gain +1 Defense when fighting a single opponent in melee. Tactician Allies within Close range gain +1 Initiative. Brutal Finisher When you drop an enemy to 0 Health, you may immediately move. ---- ===== Skill Talents ===== Expert Choose one Skill. Gain +2 when using it. Jack of All Trades Untrained Skills count as +1 instead of +0. Quick Thinker Gain Advantage on Initiative once per scene. Careful Operator When performing an Extended Task, your first failure does not trigger a complication. Insightful Gain +2 on rolls to detect deception or hidden motives. ---- ===== Defensive Talents ===== Iron Will Gain +2 to resist Resolve damage effects. Tough Increase maximum Health by 5. Evasive Once per round, you may impose Disadvantage on one attack against you. Second Wind Once per scene, regain 5 Health as a Minor Action. Unbreakable When reduced to 0 Health, remain standing until end of your next turn. ---- ===== Utility Talents ===== Inspiring Once per scene, grant an ally Advantage. Resourceful Once per session, declare you have a useful tool on hand. Connected Gain +2 when interacting with factions you have positive Reputation with. Linguist You can communicate in nearly any spoken language after brief exposure. Lucky Once per session, reroll any die (including damage). ---- ===== Creating New Talents ===== When designing new Talents: * Avoid flat bonuses above +2 * Avoid stacking multiple damage boosts * Avoid abilities that negate core risks * Tie Talents to tone and genre If uncertain, compare to existing Talents for balance. Talents should feel meaningful but not mandatory. ---- ODDS RPG Talents v1.0 Playtest