Welcome to ODDS RPG.
You are building a competent but mortal hero in a flexible, genre-neutral system.
The GM may choose one of two character creation methods:
Both methods are fully compatible.
Describe:
Examples:
Space Smuggler Arcane Scholar Outlaw Gunslinger Street Hacker Monster Hunter Ex-Soldier Noble Diplomat
Your concept should guide your skill and attribute choices.
Assign:
+2 +2 +1 +0
To:
Attribute cap depends on campaign Tier.
Choose:
6 skills at +2 4 skills at +1
All other skills default to 0.
Skill examples (customize per setting):
Combat Shooting Stealth Survival Investigation Medicine Arcana Hacking Engineering Piloting Streetwise Persuasion Athletics Perception
The GM may approve new skills fitting the genre.
The GM may allow Archetype Packages for faster creation.
With this method:
Each package grants:
4 skills at +2 4 skills at +1
+2: Combat, Athletics, Survival, Intimidation +1: Perception, Tactics, Endurance, Riding/Piloting
Best for:
Soldiers, knights, mercenaries, bounty hunters.
+2: Stealth, Investigation, Perception, Acrobatics +1: Combat, Streetwise, Survival, Deception
Best for:
Rogues, scouts, spies, infiltrators.
+2: Investigation, Arcana/Science, Medicine, History +1: Persuasion, Perception, Engineering, Insight
Best for:
Wizards, scientists, researchers, occultists.
+2: Shooting, Piloting/Driving, Engineering, Awareness +1: Combat, Survival, Streetwise, Hacking
Best for:
Space pilots, drivers, tech operatives, smugglers.
+2: Persuasion, Deception, Insight, Leadership +1: Investigation, Streetwise, Perception, Etiquette
Best for:
Nobles, diplomats, fixers, politicians.
Create a custom package with GM approval:
4 skills at +2 4 skills at +1
Health = 10 + Might Resolve = 10 + Presence
Defense TN = 12 (modified by cover and abilities)
Choose one defining Trait.
Examples:
Former Soldier Guild Member Arcane Initiate Cybernetic Implant Noble Lineage Street Survivor Veteran Pilot
Once per session:
Gain Advantage on one roll directly tied to your Trait.
Traits are narrative tools first, mechanical bonuses second.
Start with gear appropriate to your concept and Wealth level.
Typical starting gear includes:
The GM determines Wealth tier at campaign start.
Attack:
1d20 + Attribute + Combat Skill
On hit:
2d10 + relevant Attribute
Armor reduces incoming damage.
Positioning matters:
See: core
Resolve represents morale and mental stability.
At 0 Resolve:
You are Broken: * Cannot initiate aggression * Must withdraw, surrender, or freeze * Recover after scene or meaningful support
After major milestones, choose one:
Talents are found in: talents
Advancement should reflect story growth, not only combat success.
For one-shot sessions, the GM may:
This allows play to begin within minutes.
ODDS RPG Player Guide v1.0