Table of Contents

Hero Points

Hero Points represent momentum, luck, and narrative focus.

They allow characters to push beyond normal limits in critical moments.

Hero Points are optional but recommended for cinematic play.


Starting Hero Points

Each character begins a session with:

3 Hero Points

Maximum Hero Points:

5

Unused Hero Points do not carry over unless the GM allows it.


Spending Hero Points

You may spend 1 Hero Point to:

You may only spend 1 Hero Point per roll unless the GM allows otherwise.

Hero Points must be declared immediately after the triggering roll or event.


Gaining Hero Points

The GM may award a Hero Point when a player:

Hero Points reward bold, story-driven play.

Avoid giving them for routine success.


Complication Exchange

A player may voluntarily accept a Complication in exchange for 1 Hero Point.

The Complication must:

The GM has final approval.

This option keeps failure dynamic and player-driven.


Heroic Recovery

A character who is Downed may spend 1 Hero Point to:

Immediately regain 5 Health  
OR immediately stand and act

This may only be used once per scene.

Heroic Recovery represents dramatic resilience, not immortality.


Design Notes

Hero Points:

If play feels too safe:

Reduce starting Hero Points to 2.

If play feels too lethal:

Increase starting Hero Points to 4.

Adjust between sessions, not mid-session.


ODDS RPG Hero Points v1.0 Playtest