Use these tables when:
Roll 1d20 unless stated otherwise.
Roll 1d20:
| d20 | Encounter Type |
|---|---|
| 1–2 | Sudden ambush or attack |
| 3–4 | Environmental hazard |
| 5–6 | Chase or pursuit |
| 7–9 | Social complication |
| 10–12 | Minor combat threat |
| 13–14 | Resource opportunity |
| 15–16 | Clue or discovery |
| 17–18 | Elite enemy appears |
| 19 | Major twist |
| 20 | Campaign-altering event |
Adjust difficulty using: enemy_builder
Roll 1d10:
1 Fire spreads rapidly 2 Structural collapse 3 Toxic fumes or radiation leak 4 Flash flood or sudden storm 5 Explosive chain reaction 6 Power outage / darkness 7 Quicksand / unstable footing 8 Falling debris 9 Severe cold or heat 10 Magical / technological anomaly
Set TN between 12–18 depending on severity.
Roll 1d10:
1 Local authority demands explanation 2 Rival group challenges claim 3 Misunderstanding escalates 4 Bribe required 5 Someone recognizes a PC 6 Old debt resurfaces 7 Rumor spreads quickly 8 Ally betrays confidence 9 Negotiation deadline imposed 10 False accusation made publicly
Use Presence-based checks to resolve.
Use:
OR
See: enemy_builder
Add terrain or pressure to keep it dynamic.
Roll 1d8:
1 Hidden stash of supplies 2 Valuable information 3 Temporary safe shelter 4 Useful tool or weapon 5 Vehicle access 6 Local guide offers help 7 Market surge (temporary Wealth bonus) 8 Salvageable technology or relic
Rewards should be meaningful but not campaign-breaking.
Introduce:
OR
Add environmental complication to increase tension.
Roll 1d8:
1 The real villain is revealed 2 Ally changes sides 3 Hidden objective uncovered 4 Time limit introduced 5 Innocents are endangered 6 Escape route compromised 7 Evidence was planted 8 Larger conspiracy hinted
This should escalate the current situation.
Use sparingly.
Examples:
These events redefine the direction of the campaign.
If players are strong:
Add 1 Minion per PC Increase enemy damage by +1
If players are struggling:
Remove 1 enemy Reduce damage by 2 Provide terrain advantage
Encounters should create tension, not inevitability.
Random encounters are tools, not obligations. Use them to maintain momentum.