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projects:odds_rpg:core

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Core System

ODDS RPG uses:

  • 1d20 for resolution
  • 2d10 for impact

The system is modular and genre-neutral.


The Core Roll

When attempting something risky:

1d20 + Attribute + Skill

Compare to a Target Number (TN).

Difficulty TN
Easy 8
Standard 12
Challenging 15
Hard 18
Extreme 22

If you meet or exceed the TN, you succeed.


Degrees of Success

Beat TN by 5 → Strong Success Beat TN by 10 → Critical Success

Natural 20 → Automatic Strong Success Natural 1 → Failure + Complication

Strong Success should:

  • Increase effect
  • Reduce time
  • Avoid collateral cost

Critical Success:

  • Dramatic advantage
  • Bonus damage (+5)
  • Narrative control moment

Attributes

All characters have four attributes:

Attribute Represents
Might Strength, endurance, durability
Agility Reflexes, speed, coordination
Mind Logic, perception, technical skill
Presence Willpower, charisma, leadership

Attribute range:

  1. 1 to +5 (Tier dependent)

Starting array:

+2, +2, +1, +0

Skills

Skills represent training or specialization.

Skill range:

0 to +5

Typical skill examples: Combat, Shooting, Stealth, Survival, Investigation, Medicine, Arcana, Hacking, Engineering, Persuasion, Streetwise, Piloting

The GM may allow custom skills.


Impact Rolls

When an action causes measurable effect:

Roll 2d10 + relevant modifier

Used for:

  • Damage
  • Healing
  • Mental strain
  • Structural damage
  • Influence shifts

Armor reduces incoming damage.


Health & Resolve

Health = 10 + Might Resolve = 10 + Presence

At 0 Health:

Incapacitated

At 0 Resolve:

Broken (panic, surrender, shutdown)

Conditions

Conditions impose penalties but do not stack twice.

Shaken:

  1. 2 to next roll

Wounded:

  1. 2 to physical rolls

Frightened:

  1. 2 to mental rolls

Restrained:

Cannot move freely

Stunned:

Lose next action

Advantage

When circumstances strongly favor you:

Roll 2d20 and take the higher.

Disadvantage: Roll 2d20 and take the lower.


Initiative

Roll:

1d20 + Agility

Highest acts first.


Rest & Recovery

Short Rest (once per scene):

Recover 1d20 Health OR 1d10 Resolve

Long Rest:

Fully recover Health & Resolve

Extended Tasks

Used for hacking, rituals, repairs, negotiations.

Set a Progress Goal (3–10 successes).

Each successful roll = 1 progress Strong Success = 2 progress

Failure may:

  • Add time
  • Increase TN
  • Trigger encounter
projects/odds_rpg/core.1771360579.txt.gz · Last modified: by freedomotter

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