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projects:odds_rpg:gm_guide

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GM Guide

ODDS RPG assumes active, fiction-first play.

Only roll when failure matters.


Setting Target Numbers

Easy 8 Standard 12 Challenging 15 Hard 18 Extreme 22

Increase TN when:

  • Time pressure exists
  • Environmental danger
  • Opposition is elite

Encounter Balance

Balanced:

1 standard enemy per player

Hard:

2 minions per player
OR 1 elite per 2 players

Boss:

1 boss per group

Use: enemy_builder


Using Complications

On Natural 1:

Introduce:

  • Collateral damage
  • Escalation
  • New threat
  • Lost resource
  • Reveal hidden enemy

Complications should push story forward.


Pacing a Session

Act 1: Hook & investigation Act 2: Rising conflict Act 3: Major confrontation Resolution: Consequences & reward


Rewards

Use Milestone advancement.

Optional rewards:

  • Wealth increase
  • Faction reputation
  • New contact
  • Unique item
projects/odds_rpg/gm_guide.1771360638.txt.gz · Last modified: by freedomotter

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