Table of Contents
Player Guide
Welcome to ODDS RPG.
You are building a competent but mortal hero in a flexible, genre-neutral system.
The GM may choose one of two character creation methods:
- Standard Custom Build
- Archetype Skill Package (optional, faster setup)
Both methods are fully compatible.
Step 1: Character Concept
Describe:
- Who are you?
- What role do you serve?
- What makes you capable?
- What makes you vulnerable?
Examples:
Space Smuggler Arcane Scholar Outlaw Gunslinger Street Hacker Monster Hunter Ex-Soldier Noble Diplomat
Your concept should guide your skill and attribute choices.
Method 1: Standard Custom Build
Step 2: Attributes
Assign:
+2 +2 +1 +0
To:
- Might
- Agility
- Mind
- Presence
Attribute cap depends on campaign Tier.
Step 3: Skills
Choose:
6 skills at +2 4 skills at +1
All other skills default to 0.
Skill examples (customize per setting):
Combat Shooting Stealth Survival Investigation Medicine Arcana Hacking Engineering Piloting Streetwise Persuasion Athletics Perception
The GM may approve new skills fitting the genre.
Method 2: Archetype Skill Packages (Optional)
The GM may allow Archetype Packages for faster creation.
With this method:
- You still assign Attributes normally.
- Instead of freely choosing skills, select one package below.
- You may adjust one +2 skill to a different appropriate skill with GM approval.
Each package grants:
4 skills at +2 4 skills at +1
Warrior Package
+2: Combat, Athletics, Survival, Intimidation +1: Perception, Tactics, Endurance, Riding/Piloting
Best for:
Soldiers, knights, mercenaries, bounty hunters.
Specialist Package
+2: Stealth, Investigation, Perception, Acrobatics +1: Combat, Streetwise, Survival, Deception
Best for:
Rogues, scouts, spies, infiltrators.
Scholar Package
+2: Investigation, Arcana/Science, Medicine, History +1: Persuasion, Perception, Engineering, Insight
Best for:
Wizards, scientists, researchers, occultists.
Operator Package
+2: Shooting, Piloting/Driving, Engineering, Awareness +1: Combat, Survival, Streetwise, Hacking
Best for:
Space pilots, drivers, tech operatives, smugglers.
Face Package
+2: Persuasion, Deception, Insight, Leadership +1: Investigation, Streetwise, Perception, Etiquette
Best for:
Nobles, diplomats, fixers, politicians.
Wildcard Package
Create a custom package with GM approval:
4 skills at +2 4 skills at +1
Derived Stats
Health = 10 + Might Resolve = 10 + Presence
Defense TN = 12 (modified by cover and abilities)
Background Trait
Choose one defining Trait.
Examples:
Former Soldier Guild Member Arcane Initiate Cybernetic Implant Noble Lineage Street Survivor Veteran Pilot
Once per session:
Gain Advantage on one roll directly tied to your Trait.
Traits are narrative tools first, mechanical bonuses second.
Equipment
Start with gear appropriate to your concept and Wealth level.
Typical starting gear includes:
- Primary weapon
- Secondary weapon or tool
- Armor (light or medium)
- Basic survival gear
- 1 personal item of significance
The GM determines Wealth tier at campaign start.
Combat Basics
Attack:
1d20 + Attribute + Combat Skill
On hit:
2d10 + relevant Attribute
Armor reduces incoming damage.
Positioning matters:
- Cover grants Defense bonuses
- Flanking grants +2 to hit
- High ground grants +1
See: core
Resolve & Mental Pressure
Resolve represents morale and mental stability.
At 0 Resolve:
You are Broken: * Cannot initiate aggression * Must withdraw, surrender, or freeze * Recover after scene or meaningful support
Advancement
After major milestones, choose one:
- Increase one Skill by +1
- Increase one Attribute by +1 (respect tier cap)
- Gain one Talent
- Gain a narrative Asset (contact, safehouse, vehicle, reputation)
Talents are found in: talents
Advancement should reflect story growth, not only combat success.
Optional: Quick Start Characters
For one-shot sessions, the GM may:
- Assign Attribute array directly
- Use Archetype Package
- Grant 1 Talent immediately
This allows play to begin within minutes.
ODDS RPG Player Guide v1.0
