Table of Contents
Economy & Wealth
ODDS supports two approaches to wealth:
- Abstract Wealth (narrative-focused)
- Concrete Currency (credit-based tracking)
The GM chooses one method at campaign start. Do not mix systems unless intentionally blending genres.
Option 1: Abstract Wealth
Characters have a Wealth Rating from 0 to 5.
0 β Destitute 1 β Poor 2 β Modest 3 β Comfortable 4 β Affluent 5 β Wealthy
Wealth reflects access to gear, contacts, and lifestyle.
It is not exact currency.
Making Purchases (Abstract)
Routine purchases:
Automatically succeed if reasonable for your Wealth level.
Significant purchases:
Roll 1d20 + Wealth against a TN set by the GM.
Suggested TNs:
Basic Gear β 8 Quality Equipment β 12 Specialized Equipment β 15 Rare or Restricted β 18 Legendary or Black Market β 22
On success:
You acquire the item.
On failure:
You cannot afford it right now. The GM may offer a narrative complication instead.
On Strong Success:
Wealth does not decrease.
On failure by 5 or more:
Wealth decreases by 1.
Wealth never drops below 0.
Wealth may increase after major rewards or successful ventures.
Option 2: Concrete Currency
Characters track credits, gold, or equivalent currency.
Example starting funds:
500 credits (Tier 2 Heroic)
Equipment has fixed costs determined by the GM.
Track purchases normally.
This mode is recommended for:
- Gritty campaigns
- Survival-focused play
- Cyberpunk settings
- Economic or trade-heavy stories
Lifestyle & Upkeep
In Abstract mode:
Lifestyle is covered by Wealth rating.
In Concrete mode:
Minor living expenses are ignored unless narratively important.
The GM may impose periodic upkeep costs for:
- Starships
- Vehicles
- Bases
- Cybernetics maintenance
Only track upkeep if it supports the tone of the campaign.
Salvage & Rewards
Rewards may grant:
- Wealth increase (Abstract mode)
- Currency payout (Concrete mode)
- Assets (labs, vehicles, safehouses)
- Reputation boosts
Wealth increases should be meaningful. Avoid frequent +1 increases unless campaign scale supports it.
Blended Mode (Optional)
For hybrid campaigns:
Use Concrete Currency for gear. Use Wealth Rating for influence and lifestyle.
Example:
A character may be low on credits but still socially connected.
Blended mode requires GM discipline to avoid double benefits.
Design Notes
Abstract Wealth:
- Fast
- Narrative-focused
- Low bookkeeping
Concrete Currency:
- Detailed
- Tactical
- Resource-driven
Choose the method that reinforces your campaign tone.
Switching mid-campaign is possible, but requires recalibration.
ODDS RPG Economy v1.0 Playtest
