projects:odds_rpg:systems:economy
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Table of Contents
Economy & Wealth
ODDS RPG supports two styles:
- Wealth Tiers (recommended) for fast play
- Currency (optional) for gear-heavy campaigns
Wealth Tiers (Recommended)
Your Wealth is a single rating from 0โ4.
| Tier | Name | What it means |
|---|---|---|
| 0 | Broke | You scrape by, barter, owe favors |
| 1 | Modest | You can afford common gear & travel |
| 2 | Comfortable | You can buy quality gear, maintain a vehicle |
| 3 | Wealthy | You can fund operations, hire help |
| 4 | Elite | You can influence markets, institutions |
Buying Things
If the item is at or below your Wealth tier:
You get it.
If the item is above your tier:
Roll 1d20 + Presence + (Contacts/Streetwise/Business skill if relevant) vs TN 15.
On success:
You acquire it, but choose one: * Debt: Gain 1 Obligation * Burn: Reduce Wealth by 1 until end of session * Heat: GM adds a complication tied to the purchase
On failure:
You canโt get it right now, OR you can still get it but take **two** consequences above.
Rarity Bands
| Rarity | Suggested Wealth |
|---|---|
| Common | 1 |
| Uncommon | 2 |
| Rare | 3 |
| Legendary | 4 |
Examples by genre:
- Fantasy: Rare = enchanted weapons, elite mounts
- Sci-fi: Rare = military-grade tech, restricted cyberware
- Western: Rare = Gatling gun access, railroad contracts
Loot & Rewards
When the party completes a major job:
- Increase party Wealth by 1 step for the next session (temporary)
OR
- One character increases Wealth permanently (GM choice)
OR
- Gain a permanent asset (safehouse, ship upgrade, patron)
Obligations (Simple Debts)
Track Obligations as boxes: โ โ โ
When you take Debt, check a box. At 3 boxes:
A creditor, rival, or authority shows up to collect (GM creates a scene).
Clear one box by:
- Paying it off (job, cash, favor)
- Taking a dangerous deal
- Burning a relationship (lose a contact)
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