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projects:odds_rpg:systems:economy

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Economy & Wealth

ODDS RPG uses an abstract Wealth system.

Characters do not track currency. Instead, they have a Wealth Tier representing lifestyle, access, and purchasing power.


Wealth Tiers

Each character has a Wealth rating from 0 to 4.

Tier Name Description
0 Broke Struggling, debt-ridden, dependent on favors
1 Modest Can afford common gear and travel
2 Comfortable Access to quality gear and services
3 Wealthy Can fund operations and hire specialists
4 Elite Major influence, rare item access

The GM determines starting Wealth based on campaign tone.

Typical starting Wealth:

Gritty campaign → 0–1
Standard campaign → 1–2
Heroic campaign → 2–3

Buying Items

Items are categorized by Wealth Requirement.

Item Type Suggested Wealth
Everyday gear 0–1
Quality equipment 1–2
Military / Enchanted gear 2–3
Rare / Restricted 3–4

If item requirement is:

Equal to or below your Wealth:

You can acquire it.

Above your Wealth:

Roll 1d20 + Presence (add relevant skill if appropriate) vs TN 15.

On success:

You acquire the item, but choose one:
  • Reduce Wealth by 1 until end of session
  • Gain an Obligation
  • GM introduces narrative complication tied to purchase

On failure:

You cannot acquire it now
OR you may still take it but accept two consequences above

Obligations

Obligations represent debt, favors owed, or heat.

Track with boxes:

Obligations: ☐ ☐ ☐

When you gain an Obligation, check one box.

At 3 boxes:

A creditor, rival, or authority appears and demands repayment.
The GM introduces a complication scene.

Clear one Obligation by:

  • Completing a risky job
  • Paying off debt narratively
  • Sacrificing an asset
  • Accepting a dangerous favor

Group Assets

The party may own shared assets:

  • Ship
  • Safehouse
  • Business
  • Vehicle
  • Guild Charter

Assets function as narrative advantages.

The GM may:

  • Increase Wealth temporarily after major success
  • Reduce Wealth if major failure destroys resources

Temporary Wealth Boosts

After major mission success:

The GM may grant:

+1 Wealth for one session
OR
Access to one item above tier without roll

Temporary boosts represent:

  • Bonus pay
  • Salvage
  • Political favor
  • Market surge

They expire at end of session unless made permanent.


Losing Wealth

Wealth may permanently decrease if:

  • Major property destroyed
  • Massive debt incurred
  • Public disgrace affects access
  • Campaign event strips status

Wealth should move slowly and reflect story impact.


Design Principle

Wealth is not accounting.

It represents:

Access
Reputation
Resources
Influence

If tracking numbers slows the game, do not do it.


ODDS RPG Economy v1.0

projects/odds_rpg/systems/economy.1771361598.txt.gz · Last modified: by freedomotter

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