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projects:odds_rpg:systems:enemy_builder

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Enemy Builder

This page lets you build enemies in under 60 seconds.

Enemies use:

  • Health (or Structure)
  • Resolve (optional)
  • Attack Bonus
  • Defense TN
  • Damage (2d10 + bonus)
  • Armor (0–5)
  • 0–3 Abilities

Defense TN

Instead of rolling defense, enemies have a Defense TN.

Default:

Defense TN = 12 + (Role bonus)
Role Role Bonus Defense TN
Minion +0 12
Standard +1 13
Elite +2 14
Boss +3 15

Players hit by rolling:

1d20 + Attribute + Skill vs Defense TN

Choose a Role

Role Health Attack Damage Bonus Abilities
Minion 5–8 +3 +0 0–1
Standard 10–16 +5 +1 1
Elite 18–26 +7 +2 2
Boss 28–45 +9 +3 3 + Phase

Armor suggestion:

Minion 0–1
Standard 1–2
Elite 2–3
Boss 3–5

Pick a Theme Package

Choose ONE package and apply it.

Brute

  • +6 Health
  • +2 damage
  • -1 Defense TN

Skirmisher

  • +1 Defense TN
  • Advantage on Initiative
  • Can disengage without penalty

Sniper

  • Ranged only
  • +2 to hit if not moved this turn
  • On Strong Success: +5 damage

Controller

  • Attacks Resolve or inflicts conditions
  • Once per round: impose Shaken (TN 12 Presence to resist)

Tank

  • +2 Armor
  • -2 damage
  • Cannot be moved by force unless Strong Success

Trickster

  • Once per scene: force a reroll (player rerolls a d20)
  • If Nat 1 occurs nearby, Trickster immediately acts

Abilities List (Pick 1–3)

Cleave

On hit, deal half damage to a second target adjacent.

Grapple

On hit: target TN 12 Might or Restrained.

Terrify

Once per scene: all PCs in sight TN 15 Presence or Frightened.

Regenerate

At start of turn heal 5 Health (stop with fire/acid/tech shutdown).

Explosive Death

When defeated, all within close range take 2d10 damage (TN 12 Agility halves).

Phase Shift

Once per combat become untargetable until next turn.

Call Reinforcements

Once per combat: 1d4 minions arrive in 1 round.

Shield Breaker

Ignores 2 points of Armor.

Marked Target

Hit a PC; until end of next round, allies gain +2 to hit that PC.

Boss Phases

Bosses should change when reduced to:

  • 50% Health
  • 25% Health

Each phase:

  • Gain new ability
  • Change tactics
  • Add environmental hazard

Example Phase Triggers:

  • “The reactor goes critical”
  • “The demon reveals its true form”
  • “The outlaw lights the dynamite”
projects/odds_rpg/systems/enemy_builder.1771360184.txt.gz · Last modified: by freedomotter

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