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projects:odds_rpg:systems:power_tiers

Power Scaling

Power Tiers define the overall capability level of the campaign.

They influence:

  • Attribute caps
  • Starting resources
  • Enemy expectations
  • Narrative scope

Choose a Tier before character creation.

Do not shift Tiers casually mid-campaign.


Tier 1 – Gritty

Theme:

Survival, danger, limited resources.

Attribute Cap:

+3

Starting Wealth:

Low (Wealth 1–2 or 250 credits equivalent)

Enemy Threat:

Standard enemies are serious threats.
Elite enemies are boss-level dangers.

Tone:

Tactical, cautious, high-risk.

Recommended for:

Horror, survival sci-fi, low fantasy, western.

Tier 2 – Heroic

Theme:

Competent professionals, rising legends.

Attribute Cap:

+4

Starting Wealth:

Moderate (Wealth 2–3 or 500 credits equivalent)

Enemy Threat:

Standard enemies are manageable.
Elite enemies are dangerous.
Bosses are climactic encounters.

Tone:

Cinematic but grounded.

Recommended for:

Space opera, high fantasy, cyberpunk action, pulp adventure.

Tier 3 – Epic

Theme:

Larger-than-life heroes.

Attribute Cap:

+5

Starting Wealth:

High (Wealth 3–4 or 1,000+ credits equivalent)

Enemy Threat:

Minions are minor obstacles.
Standard enemies fall quickly.
Bosses require phases and scaling.

Tone:

Mythic, high-powered, dramatic.

Recommended for:

Superhero campaigns, mythic fantasy, high-powered sci-fi.

Adjusting Between Tiers

If advancing to a higher Tier:

  • Increase Attribute cap
  • Increase Wealth baseline
  • Adjust enemy expectations
  • Introduce more complex threats

Tier shifts should occur at major narrative milestones.

Avoid mixing Tier expectations within the same arc.


Design Guidance

Tier primarily affects:

  • Maximum Attributes
  • Narrative stakes
  • Resource availability

Core math remains stable across Tiers.

Do not inflate enemy Attack bonuses just because the Tier increases. Instead, use:

  • More abilities
  • More coordinated enemies
  • Multi-phase bosses
  • Environmental pressure

Higher Tier should feel broader, not just numerically larger.


ODDS RPG Power Scaling v1.0 Playtest

projects/odds_rpg/systems/power_tiers.txt Β· Last modified: by freedomotter

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