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projects:odds_rpg:systems:power_tiers

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Power Scaling (Tiers)

ODDS RPG supports long campaigns by using Tiers.

A Tier is a campaign dial:

  • Tier 1: Gritty
  • Tier 2: Heroic
  • Tier 3: Epic

You can run a whole campaign at one Tier, or advance across them.


Tier 1: Gritty

Tone:

Survival, danger, limited resources.

Guidelines:

  • Attribute cap: +3
  • Armor caps at 2 (rarely 3)
  • Healing is slower
  • Bosses are rare

Damage:

2d10 (no bonus) OR 2d10 + Attribute (choose one style)

Best for:

westerns, noir, horror, grounded sci-fi

Tier 2: Heroic

Tone:

Action-adventure, competent heroes.

Guidelines:

  • Attribute cap: +4
  • Talents are active
  • Armor 1–4 exists
  • Bosses use phases

Damage:

2d10 + Attribute

Best for:

fantasy, pulp, space opera, cyberpunk

Tier 3: Epic

Tone:

Mythic, cinematic, world-shaking.

Guidelines:

  • Attribute cap: +5 (only at this tier)
  • Characters gain “Signature Moves”
  • Enemies scale by role + tier
  • Bosses have 2–3 phases minimum

Damage:

2d10 + Attribute + Tier (Tier adds +3 at Tier 3)

Boss rule:

Bosses act twice per round OR gain legendary reactions (GM choice).

Best for:

high fantasy, superheroic sci-fi, planar war stories

Signature Moves (Tier 3 Option)

Each character chooses one:

Impossible Shot

Once per combat, automatically hit at any range.

Unbreakable

Once per session, ignore all damage from one hit.

Mastermind

Once per scene, declare a prepared tool/contact/escape route.

Arcane Apex

One spell per session costs no Resolve and counts as Strong Success.
projects/odds_rpg/systems/power_tiers.1771360210.txt.gz · Last modified: by freedomotter

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