projects:odds_rpg:systems:power_tiers
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Table of Contents
Power Scaling (Tiers)
ODDS RPG supports long campaigns by using Tiers.
A Tier is a campaign dial:
- Tier 1: Gritty
- Tier 2: Heroic
- Tier 3: Epic
You can run a whole campaign at one Tier, or advance across them.
Tier 1: Gritty
Tone:
Survival, danger, limited resources.
Guidelines:
- Attribute cap: +3
- Armor caps at 2 (rarely 3)
- Healing is slower
- Bosses are rare
Damage:
2d10 (no bonus) OR 2d10 + Attribute (choose one style)
Best for:
westerns, noir, horror, grounded sci-fi
Tier 2: Heroic
Tone:
Action-adventure, competent heroes.
Guidelines:
- Attribute cap: +4
- Talents are active
- Armor 1–4 exists
- Bosses use phases
Damage:
2d10 + Attribute
Best for:
fantasy, pulp, space opera, cyberpunk
Tier 3: Epic
Tone:
Mythic, cinematic, world-shaking.
Guidelines:
- Attribute cap: +5 (only at this tier)
- Characters gain “Signature Moves”
- Enemies scale by role + tier
- Bosses have 2–3 phases minimum
Damage:
2d10 + Attribute + Tier (Tier adds +3 at Tier 3)
Boss rule:
Bosses act twice per round OR gain legendary reactions (GM choice).
Best for:
high fantasy, superheroic sci-fi, planar war stories
Signature Moves (Tier 3 Option)
Each character chooses one:
Impossible Shot
Once per combat, automatically hit at any range.
Unbreakable
Once per session, ignore all damage from one hit.
Mastermind
Once per scene, declare a prepared tool/contact/escape route.
Arcane Apex
One spell per session costs no Resolve and counts as Strong Success.
projects/odds_rpg/systems/power_tiers.1771360210.txt.gz · Last modified: by freedomotter
