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Table of Contents
Power Scaling
ODDS RPG supports campaigns of different intensity levels.
Choose a Tier at campaign start. Tiers affect attribute caps, enemy strength, and overall tone.
You may remain in one Tier permanently or progress upward over time.
Tier 1 – Gritty
Tone:
Dangerous, grounded, survival-focused.
Attribute Cap:
+3
Armor:
Rarely above 2
Damage:
2d10 only (Attribute bonus optional, GM choice)
Healing:
Short rests recover 1d10 Health instead of 1d20.
Enemy Design:
Bosses are rare. Elite enemies are serious threats.
Best For:
Westerns Noir Horror Low fantasy Hard sci-fi
Players are competent but vulnerable.
Tier 2 – Heroic
Tone:
Capable heroes facing real danger.
Attribute Cap:
+4
Damage:
2d10 + Attribute
Healing:
Standard rules from Core.
Enemy Design:
Bosses use 1–2 phases. Elites are frequent.
Best For:
Fantasy Space opera Cyberpunk Pulp adventure
This is the default ODDS experience.
Tier 3 – Epic
Tone:
Cinematic, mythic, high stakes.
Attribute Cap:
+5
Damage:
2d10 + Attribute + 2
Boss Rules:
Bosses must have at least 2 phases. Bosses may act twice per round OR gain a reaction.
Healing:
Downed characters stabilize automatically unless critically struck.
Enemy Scaling:
Add +2 Health per role category. Bosses gain +10 additional Health.
Best For:
High fantasy Superheroic sci-fi Planar or cosmic campaigns
Advancing Between Tiers
A campaign may shift Tiers when:
- Major story arc ends
- Characters become legends
- Threat scale increases dramatically
When moving up a Tier:
- Increase Attribute cap
- Adjust damage model
- Increase enemy role strength
- Consider granting each character 1 bonus Talent
Do not jump tiers frequently. Tier shifts should feel earned.
Mixing Tiers
Avoid mixing Tier rules inside the same campaign.
If needed:
- Treat Tier 3 enemies as “legendary threats”
- Or temporarily grant Tier 3 bonuses during climax scenes
Keep consistency for balance.
Power Scaling defines tone more than numbers. Choose the Tier that matches your campaign vision.
