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projects:odds_rpg:systems:talents

Talents

Talents represent specialized training, natural gifts, or unique abilities.

They distinguish characters beyond Attributes and Skills.

Talents should feel impactful without adding excessive complexity.

Characters typically gain:

  • 1 Talent at character creation
  • 1 additional Talent at major milestones

The GM may adjust frequency based on campaign style.


Talent Design Principles

Talents should:

  • Be easy to remember
  • Modify existing mechanics rather than create new subsystems
  • Reinforce character identity
  • Avoid stacking excessively

Unless stated otherwise:

A Talent may only be selected once.

Combat Talents

Power Attack

When you hit in melee, you may take -2 to your attack roll to add +5 to damage.

Sharpshooter

Ignore up to 2 points of cover penalty.

Duelist

Gain +1 Defense when fighting a single opponent in melee.

Tactician

Allies within Close range gain +1 Initiative.

Brutal Finisher

When you drop an enemy to 0 Health, you may immediately move.

Skill Talents

Expert

Choose one Skill. Gain +2 when using it.

Jack of All Trades

Untrained Skills count as +1 instead of +0.

Quick Thinker

Gain Advantage on Initiative once per scene.

Careful Operator

When performing an Extended Task, your first failure does not trigger a complication.

Insightful

Gain +2 on rolls to detect deception or hidden motives.

Defensive Talents

Iron Will

Gain +2 to resist Resolve damage effects.

Tough

Increase maximum Health by 5.

Evasive

Once per round, you may impose Disadvantage on one attack against you.

Second Wind

Once per scene, regain 5 Health as a Minor Action.

Unbreakable

When reduced to 0 Health, remain standing until end of your next turn.

Utility Talents

Inspiring

Once per scene, grant an ally Advantage.

Resourceful

Once per session, declare you have a useful tool on hand.

Connected

Gain +2 when interacting with factions you have positive Reputation with.

Linguist

You can communicate in nearly any spoken language after brief exposure.

Lucky

Once per session, reroll any die (including damage).

Creating New Talents

When designing new Talents:

  • Avoid flat bonuses above +2
  • Avoid stacking multiple damage boosts
  • Avoid abilities that negate core risks
  • Tie Talents to tone and genre

If uncertain, compare to existing Talents for balance.

Talents should feel meaningful but not mandatory.


ODDS RPG Talents v1.0 Playtest

projects/odds_rpg/systems/talents.txt ยท Last modified: by freedomotter

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