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projects:odds_rpg:systems:talents

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Talents

Talents represent specialized training, tricks, or unique advantages.

They provide mechanical differentiation without overcomplicating play.


Gaining Talents

Characters gain:

1 Talent every 2 Major Milestones

The GM may also grant a Talent as a special story reward.

There is no strict maximum, but 5โ€“8 Talents is typical in long campaigns.


Talent Rules

  • A Talent may not be taken twice unless stated.
  • If a Talent modifies damage, it does not stack with another damage-modifying Talent unless specified.
  • GM approval required for custom Talents.

Talents should enhance style, not create rule loopholes.


Combat Talents

Deadly Strike

Once per combat, add +3 to damage.

Precision Attacker

+2 to hit when you have Advantage.

Defensive Stance

As a Minor Action, gain +2 Defense until your next turn.

Opportunist

When an enemy misses you in melee, gain +2 to your next attack against them.

Relentless

If you reduce an enemy to 0 Health, gain +2 to your next attack roll.

Heavy Hitter

Ignore 2 points of Armor.

Quick Draw

Drawing a weapon is free and you gain +2 Initiative.

Battle Hardened

Gain +2 Resolve.

Skill Talents

Expert

Choose one skill. Gain +1 (may exceed normal cap by 1).

Jack of All Trades

Gain +1 to all untrained skills.

Silver Tongue

Once per scene, reroll a failed Presence-based roll.

Analyst

Once per scene, ask the GM one tactical question and receive a truthful answer.

Field Medic

When stabilizing a Downed ally, restore 1d10 Health.

Shadow Step

Gain Advantage on one Stealth roll per scene.

Tech Savvy

Reduce Extended Task goal by 1 when using technology.

Survival & Durability Talents

Iron Will

Gain +2 to resist Resolve damage.

Tough

Gain +5 maximum Health.

Second Wind

Once per session, recover 1d20 Health as an Action.

Unyielding

When reduced to 0 Health, remain standing until end of your next turn.

Resilient

Remove one Condition as a Minor Action once per combat.

Tactical Talents

Team Leader

Once per scene, grant an ally +2 to a roll.

Coordinated Strike

When flanking, gain +3 instead of +2.

Suppressing Fire

On ranged hit, target must roll TN 12 Resolve or lose next Minor Action.

Zone Control

Enemies disengaging from you suffer -2 to Defense until end of next turn.

Prepared

Once per session, declare you brought a useful mundane item.

Talent Design Guidelines

When creating new Talents:

  • Keep bonuses between +1 and +3.
  • Avoid permanent stacking damage bonuses.
  • Avoid rewriting core mechanics.
  • Focus on situational advantages.

Talents should add flavor and tactical options without overwhelming simplicity.


Talents define style more than raw power. Choose options that reinforce your character concept.


ODDS RPG Talents v1.0

projects/odds_rpg/systems/talents.1771362133.txt.gz ยท Last modified: by freedomotter

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